MeshLib C Docs
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MRVDBFloatGrid.h
Go to the documentation of this file.
1#pragma once
2
3#include <MRCMisc/common.h>
4#include <MRCMisc/exports.h>
5
6#include <stddef.h>
7
8#ifdef __cplusplus
9extern "C" {
10#endif
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45
46#ifdef __cplusplus
47} // extern "C"
48#endif
MRC_API MR_OpenVdbFloatGrid * MR_OpenVdbFloatGrid_ConstructFromAnother(MR_PassBy _other_pass_by, MR_OpenVdbFloatGrid *_other)
MRC_API void MR_OpenVdbFloatGrid_DestroyArray(const MR_OpenVdbFloatGrid *_this)
Destroys a heap-allocated array of MR_OpenVdbFloatGrid. Does nothing if the pointer is null.
MRC_API MR_uint64_t MR_OpenVdbFloatGrid_heapBytes(const MR_OpenVdbFloatGrid *_this)
MRC_API MR_OpenVdbFloatGrid * MR_OpenVdbFloatGrid_DefaultConstructArray(size_t num_elems)
MRC_API MR_OpenVdbFloatGrid * MR_OpenVdbFloatGrid_OffsetMutablePtr(MR_OpenVdbFloatGrid *ptr, ptrdiff_t i)
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the...
MRC_API MR_OpenVdbFloatGrid * MR_OpenVdbFloatGrid_DefaultConstruct(void)
MRC_API const MR_OpenVdbFloatGrid * MR_OpenVdbFloatGrid_OffsetPtr(const MR_OpenVdbFloatGrid *ptr, ptrdiff_t i)
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the...
MRC_API void MR_OpenVdbFloatGrid_Destroy(const MR_OpenVdbFloatGrid *_this)
Destroys a heap-allocated instance of MR_OpenVdbFloatGrid. Does nothing if the pointer is null.
MR_PassBy
Definition common.h:19
uint64_t MR_uint64_t
Definition common.h:14
#define MRC_API
Definition exports.h:11
struct MR_OpenVdbFloatGrid MR_OpenVdbFloatGrid
Definition std_shared_ptr_MR_OpenVdbFloatGrid.h:12