struct MR_std_function_void_from_MR_SceneLoad_Result MR_std_function_void_from_MR_SceneLoad_Result
Definition MRSceneLoad.h:16
struct MR_SceneLoad_Result MR_SceneLoad_Result
Definition MRSceneLoad.h:30
MR_PassBy
Definition common.h:23
#define MRC_API
Definition include/MRCMisc/exports.h:11
MRC_API void MR_std_function_void_from_MR_SceneLoad_Result_AssignEx(MR_std_function_void_from_MR_SceneLoad_Result *_this, void(*func)(MR_SceneLoad_Result *_1, void *_userdata, void **_cleanup_value), void *userdata, void(*postcall_callback)(void *_userdata, void *_cleanup_value), void(*userdata_callback)(void **_this_userdata, void *_other_userdata))
MRC_API void MR_std_function_void_from_MR_SceneLoad_Result_call(const MR_std_function_void_from_MR_SceneLoad_Result *_this, MR_PassBy _1_pass_by, MR_SceneLoad_Result *_1)
MRC_API MR_std_function_void_from_MR_SceneLoad_Result * MR_std_function_void_from_MR_SceneLoad_Result_ConstructEx(void(*func)(MR_SceneLoad_Result *_1, void *_userdata, void **_cleanup_value), void *userdata, void(*postcall_callback)(void *_userdata, void *_cleanup_value), void(*userdata_callback)(void **_this_userdata, void *_other_userdata))
MRC_API void MR_std_function_void_from_MR_SceneLoad_Result_DestroyArray(const MR_std_function_void_from_MR_SceneLoad_Result *_this)
Destroys a heap-allocated array of MR_std_function_void_from_MR_SceneLoad_Result. Does nothing if the...
MRC_API MR_std_function_void_from_MR_SceneLoad_Result * MR_std_function_void_from_MR_SceneLoad_Result_ConstructStateless(void(*func)(MR_SceneLoad_Result *_1))
MRC_API void MR_std_function_void_from_MR_SceneLoad_Result_AssignFromAnother(MR_std_function_void_from_MR_SceneLoad_Result *_this, MR_PassBy other_pass_by, MR_std_function_void_from_MR_SceneLoad_Result *other)
MRC_API MR_std_function_void_from_MR_SceneLoad_Result * MR_std_function_void_from_MR_SceneLoad_Result_DefaultConstructArray(size_t num_elems)
MRC_API MR_std_function_void_from_MR_SceneLoad_Result * MR_std_function_void_from_MR_SceneLoad_Result_OffsetMutablePtr(MR_std_function_void_from_MR_SceneLoad_Result *ptr, ptrdiff_t i)
MRC_API const MR_std_function_void_from_MR_SceneLoad_Result * MR_std_function_void_from_MR_SceneLoad_Result_OffsetPtr(const MR_std_function_void_from_MR_SceneLoad_Result *ptr, ptrdiff_t i)
MRC_API MR_std_function_void_from_MR_SceneLoad_Result * MR_std_function_void_from_MR_SceneLoad_Result_DefaultConstruct(void)
MRC_API MR_std_function_void_from_MR_SceneLoad_Result * MR_std_function_void_from_MR_SceneLoad_Result_ConstructFromAnother(MR_PassBy other_pass_by, MR_std_function_void_from_MR_SceneLoad_Result *other)
MRC_API void MR_std_function_void_from_MR_SceneLoad_Result_Destroy(const MR_std_function_void_from_MR_SceneLoad_Result *_this)
Destroys a heap-allocated instance of MR_std_function_void_from_MR_SceneLoad_Result....
MRC_API void MR_std_function_void_from_MR_SceneLoad_Result_reset(MR_std_function_void_from_MR_SceneLoad_Result *_this)
MRC_API bool MR_std_function_void_from_MR_SceneLoad_Result_has_value(const MR_std_function_void_from_MR_SceneLoad_Result *_this)
MRC_API void MR_std_function_void_from_MR_SceneLoad_Result_Assign(MR_std_function_void_from_MR_SceneLoad_Result *_this, void(*func)(MR_SceneLoad_Result *_1))