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std_function_void_from_MR_SceneLoad_SceneLoadResult.h
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1#pragma once
2
3#include <MRCMisc/common.h>
4#include <MRCMisc/exports.h>
5
6#include <stddef.h>
7
8#ifdef __cplusplus
9extern "C" {
10#endif
11
12typedef struct MR_SceneLoad_SceneLoadResult MR_SceneLoad_SceneLoadResult; // Defined in `#include <MRCMesh/MRSceneLoad.h>`.
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64MRC_API void MR_std_function_void_from_MR_SceneLoad_SceneLoadResult_AssignWithDataPtr(MR_std_function_void_from_MR_SceneLoad_SceneLoadResult *_this, void (*func)(MR_SceneLoad_SceneLoadResult *_1, void *_userdata), void *userdata, void (*userdata_callback)(void **_this_userdata, void *_other_userdata));
65
66#ifdef __cplusplus
67} // extern "C"
68#endif
struct MR_std_function_void_from_MR_SceneLoad_SceneLoadResult MR_std_function_void_from_MR_SceneLoad_SceneLoadResult
Definition MRSceneLoad.h:14
struct MR_SceneLoad_SceneLoadResult MR_SceneLoad_SceneLoadResult
Definition MRSceneLoad.h:22
MR_PassBy
Definition common.h:19
#define MRC_API
Definition exports.h:11
MRC_API MR_std_function_void_from_MR_SceneLoad_SceneLoadResult * MR_std_function_void_from_MR_SceneLoad_SceneLoadResult_DefaultConstruct(void)
MRC_API void MR_std_function_void_from_MR_SceneLoad_SceneLoadResult_AssignFromAnother(MR_std_function_void_from_MR_SceneLoad_SceneLoadResult *_this, MR_PassBy other_pass_by, MR_std_function_void_from_MR_SceneLoad_SceneLoadResult *other)
MRC_API void MR_std_function_void_from_MR_SceneLoad_SceneLoadResult_Assign(MR_std_function_void_from_MR_SceneLoad_SceneLoadResult *_this, void(*func)(MR_SceneLoad_SceneLoadResult *_1))
MRC_API void MR_std_function_void_from_MR_SceneLoad_SceneLoadResult_Destroy(const MR_std_function_void_from_MR_SceneLoad_SceneLoadResult *_this)
Destroys a heap-allocated instance of MR_std_function_void_from_MR_SceneLoad_SceneLoadResult....
MRC_API MR_std_function_void_from_MR_SceneLoad_SceneLoadResult * MR_std_function_void_from_MR_SceneLoad_SceneLoadResult_DefaultConstructArray(size_t num_elems)
MRC_API MR_std_function_void_from_MR_SceneLoad_SceneLoadResult * MR_std_function_void_from_MR_SceneLoad_SceneLoadResult_ConstructFromAnother(MR_PassBy other_pass_by, MR_std_function_void_from_MR_SceneLoad_SceneLoadResult *other)
MRC_API MR_std_function_void_from_MR_SceneLoad_SceneLoadResult * MR_std_function_void_from_MR_SceneLoad_SceneLoadResult_OffsetMutablePtr(MR_std_function_void_from_MR_SceneLoad_SceneLoadResult *ptr, ptrdiff_t i)
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the...
MRC_API void MR_std_function_void_from_MR_SceneLoad_SceneLoadResult_AssignWithDataPtr(MR_std_function_void_from_MR_SceneLoad_SceneLoadResult *_this, void(*func)(MR_SceneLoad_SceneLoadResult *_1, void *_userdata), void *userdata, void(*userdata_callback)(void **_this_userdata, void *_other_userdata))
MRC_API const MR_std_function_void_from_MR_SceneLoad_SceneLoadResult * MR_std_function_void_from_MR_SceneLoad_SceneLoadResult_OffsetPtr(const MR_std_function_void_from_MR_SceneLoad_SceneLoadResult *ptr, ptrdiff_t i)
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the...
MRC_API void MR_std_function_void_from_MR_SceneLoad_SceneLoadResult_DestroyArray(const MR_std_function_void_from_MR_SceneLoad_SceneLoadResult *_this)
Destroys a heap-allocated array of MR_std_function_void_from_MR_SceneLoad_SceneLoadResult....