23 const auto f = (center - eye).normalized();
24 const auto s = cross( f, up ).normalized();
25 const auto u = cross( s, f );
29 Vector3f{ -dot( s, eye ), -dot( u, eye ), dot( f, eye ) }
AffineXf3< T > lookAt(const Vector3< T > ¢er, const Vector3< T > &eye, const Vector3< T > &up)
computes rigid transformation xf
Definition MRAffineXf3.h:21