66 const T coneAngle =
angle;
75 if ( coneAngle + PI_F / 2.0 < angleX )
84 auto D = K + XK.normalized() * ( K.length() * std::tan( coneAngle ) );
85 auto normD = D.normalized();
const Vector3< T > & direction(void) const
main axis direction. It could be non normalized. For any cone point dot( point , direction ) >=0
Definition MRCone3.h:46
T angle
for any cone point dot( point , direction ) >=0
Definition MRCone3.h:93
T height
cone angle, main axis vs side
Definition MRCone3.h:94
Line3< T > axis
Definition MRCone3.h:91
auto dot(const Matrix2< T > &a, const Matrix2< T > &b) -> decltype(dot(a.x, b.x))
double-dot product: x = a : b
Definition MRMatrix2.h:142
Cone3()
Definition MRCone3.h:16
const Vector3< T > & center(void) const
now we use an apex as center of the cone.
Definition MRCone3.h:36
Line< Vector3< T > > Line3
Definition MRMeshFwd.h:344
Vector3< T > & apex(void)
return cone apex position
Definition MRCone3.h:51
Cone3(const Line3< T > &inAxis, T inAngle, T inHeight)
Definition MRCone3.h:23
Vector3< T > & center(void)
now we use an apex as center of the cone.
Definition MRCone3.h:31
Vector3< T > & direction(void)
main axis direction. It could be non normalized. For any cone point dot( point , direction ) >=0
Definition MRCone3.h:41
const Vector3< T > & apex(void) const
return cone apex position
Definition MRCone3.h:56
Vector3< T > projectPoint(const Vector3< T > &point) const
Definition MRCone3.h:61
length
Definition MRObjectDimensionsEnum.h:17
@ X
Definition MRAxis.h:10
only for bindings generation
Definition MRCameraOrientationPlugin.h:8
T cross(const Vector2< T > &a, const Vector2< T > &b)
cross product
Definition MRVector2.h:160
Definition MRVector3.h:33