16 MRMESH_API
Mesh makeOpenCylinder(
float radius = 1,
float z1 = -1,
float z2 = 1,
int numCircleSegments = 16 );
19 MRMESH_API
Mesh makeOpenCone(
float radius = 1,
float zApex = 0,
float zBase = 1,
int numCircleSegments = 16 );
21 MRMESH_API
Mesh makeCylinderAdvanced(
float radius0 = 0.1f,
float radius1 = 0.1f,
float start_angle = 0.0f,
float arc_size = 2.0f * PI_F,
float length = 1.0f,
int resolution = 16 );
MRMESH_API Mesh makeCylinder(float radius=0.1f, float length=1.0f, int resolution=16)
Z-looking.
MRMESH_API Mesh makeCone(float radius0=0.1f, float length=1.0f, int resolution=32)
Makes cone mesh by calling makeCylinderAdvanced with the top radius 0.
MRMESH_API Mesh makeCylinderAdvanced(float radius0=0.1f, float radius1=0.1f, float start_angle=0.0f, float arc_size=2.0f *PI_F, float length=1.0f, int resolution=16)
MRMESH_API Mesh makeOpenCone(float radius=1, float zApex=0, float zBase=1, int numCircleSegments=16)
A hollow cone.
length
Definition MRObjectDimensionsEnum.h:17
MRMESH_API Mesh makeOpenCylinder(float radius=1, float z1=-1, float z2=1, int numCircleSegments=16)
A hollow cylinder.
only for bindings generation
Definition MRCameraOrientationPlugin.h:8