10using ThreePoints [[deprecated]] MR_BIND_IGNORE = std::array<Vector3f, 3>;
19 Triangle( VertId a, VertId b, VertId c, FaceId f ) : f(f) { v[0] = a; v[1] = b; v[2] = c; }
23 bool operator==(
const Triangle& other )
const
25 return f == other.f && v[0] == other.v[0] && v[1] == other.v[1] && v[2] == other.v[2];
32 FaceBitSet *
region =
nullptr;
new unsafe MR.? FaceBitSet region
new unsafe MR.Misc.? Box< int > skippedFaceCount
new unsafe ref bool allowNonManifoldEdge
new unsafe ref int shiftFaceId
Definition MRCameraOrientationPlugin.h:8