MeshLib C++ Docs
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MRMeshComponents.h
Go to the documentation of this file.
1#pragma once
2
3#include "MRUnionFind.h"
4#include "MRExpected.h"
5#include <functional>
6
7namespace MR
8{
9
10namespace MeshComponents
11{
12
16
23
26[[nodiscard]] MRMESH_API FaceBitSet getComponent( const MeshPart& meshPart, FaceId id,
27 FaceIncidence incidence = FaceIncidence::PerEdge, const UndirectedEdgeBitSet * isCompBd = {} );
28
31[[nodiscard]] MRMESH_API VertBitSet getComponentVerts( const Mesh& mesh, VertId id, const VertBitSet* region = nullptr );
32
34[[nodiscard]] MRMESH_API VertBitSet getLargestComponentVerts( const Mesh& mesh, const VertBitSet* region = nullptr );
35
37[[nodiscard]] MRMESH_API VertBitSet getLargeComponentVerts( const Mesh& mesh, int minVerts, const VertBitSet* region = nullptr );
38
39
41[[nodiscard]] MRMESH_API FaceBitSet getLargestComponent( const MeshPart& meshPart,
42 FaceIncidence incidence = FaceIncidence::PerEdge, const UndirectedEdgeBitSet * isCompBd = {}, float minArea = 0,
43 int * numSmallerComponents = nullptr );
44
46[[nodiscard]] MRMESH_API FaceBitSet getComponents( const MeshPart& meshPart, const FaceBitSet & seeds,
47 FaceIncidence incidence = FaceIncidence::PerEdge, const UndirectedEdgeBitSet * isCompBd = {} );
48[[nodiscard]] MRMESH_API FaceBitSet getComponents( const MeshTopology& topology, const FaceBitSet & seeds, const FaceBitSet* region = nullptr,
49 FaceIncidence incidence = FaceIncidence::PerEdge, const UndirectedEdgeBitSet * isCompBd = {} );
50
52[[nodiscard]] MRMESH_API FaceBitSet getLargeByAreaComponents( const MeshPart& meshPart, float minArea, const UndirectedEdgeBitSet * isCompBd );
53
55[[nodiscard]] MRMESH_API FaceBitSet getLargeByAreaComponents( const MeshPart& meshPart, UnionFind<FaceId> & unionFind, float minArea,
56 UndirectedEdgeBitSet * outBdEdgesBetweenLargeComps = nullptr );
57
59{
63 float coverRatio = 0.0f;
64
66
68 const UndirectedEdgeBitSet * isCompBd = nullptr;
69
71 int* optOutNumComponents = nullptr;
72
73 ProgressCallback cb;
74};
75
77[[nodiscard]] MRMESH_API Expected<FaceBitSet> expandToComponents( const MeshPart& mp, const FaceBitSet& seeds, const ExpandToComponentsParams& params = {} );
78
80{
83
85 int * numSmallerComponents = nullptr;
86
88 float minArea = 0;
89
91 const UndirectedEdgeBitSet * isCompBd = nullptr;
92};
93
95[[nodiscard]] MRMESH_API std::vector<FaceBitSet> getNLargeByAreaComponents( const MeshPart& meshPart, const LargeByAreaComponentsSettings & settings );
96
99[[nodiscard]] MRMESH_API FaceBitSet getLargeByAreaSmoothComponents( const MeshPart& meshPart, float minArea, float angleFromPlanar,
100 UndirectedEdgeBitSet * outBdEdgesBetweenLargeComps = nullptr );
101
103[[nodiscard]] MRMESH_API VertBitSet getComponentsVerts( const Mesh& mesh, const VertBitSet& seeds, const VertBitSet* region = nullptr );
104
105
107[[nodiscard]] MRMESH_API size_t getNumComponents( const MeshPart& meshPart,
108 FaceIncidence incidence = FaceIncidence::PerEdge, const UndirectedEdgeBitSet * isCompBd = {} );
109
112[[nodiscard]] MRMESH_API std::vector<FaceBitSet> getAllComponents( const MeshPart& meshPart,
113 FaceIncidence incidence = FaceIncidence::PerEdge, const UndirectedEdgeBitSet * isCompBd = {} );
114
119[[nodiscard]] MRMESH_API std::pair<std::vector<FaceBitSet>, int> getAllComponents( const MeshPart& meshPart, int maxComponentCount,
120 FaceIncidence incidence = FaceIncidence::PerEdge, const UndirectedEdgeBitSet * isCompBd = {} );
121
126[[nodiscard]] MRMESH_API std::vector<FaceBitSet> getAllComponents( Face2RegionMap& componentsMap, int componentsCount, const FaceBitSet& region,
127 int maxComponentCount );
128
132[[nodiscard]] MRMESH_API std::pair<Face2RegionMap, int> getAllComponentsMap( const MeshPart& meshPart,
133 FaceIncidence incidence = FaceIncidence::PerEdge, const UndirectedEdgeBitSet * isCompBd = {} );
134
136[[nodiscard]] MRMESH_API Vector<double, RegionId> getRegionAreas( const MeshPart& meshPart,
137 const Face2RegionMap & regionMap, int numRegions );
138
142[[nodiscard]] MRMESH_API std::pair<FaceBitSet, int> getLargeByAreaRegions( const MeshPart& meshPart,
143 const Face2RegionMap & regionMap, int numRegions, float minArea );
144
146[[nodiscard]] MRMESH_API std::vector<VertBitSet> getAllComponentsVerts( const Mesh& mesh, const VertBitSet* region = nullptr );
147
149[[nodiscard]] MRMESH_API std::vector<VertBitSet> getAllComponentsVertsSeparatedByPath( const Mesh& mesh, const SurfacePath& path );
150
152[[nodiscard]] MRMESH_API std::vector<VertBitSet> getAllComponentsVertsSeparatedByPaths( const Mesh& mesh, const std::vector<SurfacePath>& paths );
153
155[[nodiscard]] MRMESH_API std::vector<EdgeBitSet> getAllComponentsEdges( const Mesh& mesh, const EdgeBitSet & edges );
156
158[[nodiscard]] MRMESH_API std::vector<UndirectedEdgeBitSet> getAllComponentsUndirectedEdges( const Mesh& mesh, const UndirectedEdgeBitSet& edges );
159
161[[nodiscard]] MRMESH_API bool hasFullySelectedComponent( const Mesh& mesh, const VertBitSet & selection );
162[[nodiscard]] MRMESH_API bool hasFullySelectedComponent( const MeshTopology& topology, const VertBitSet & selection );
163
165MRMESH_API void excludeFullySelectedComponents( const Mesh& mesh, VertBitSet& selection );
166
168[[nodiscard]] MRMESH_API UnionFind<FaceId> getUnionFindStructureFaces( const MeshPart& meshPart, FaceIncidence incidence = FaceIncidence::PerEdge, const UndirectedEdgeBitSet * isCompBd = {} );
169[[nodiscard]] MRMESH_API UnionFind<FaceId> getUnionFindStructureFaces( const MeshTopology& topology, const FaceBitSet* region = nullptr, FaceIncidence incidence = FaceIncidence::PerEdge, const UndirectedEdgeBitSet * isCompBd = {} );
170
173[[nodiscard]] MRMESH_API UnionFind<FaceId> getUnionFindStructureFacesPerEdge( const MeshPart& meshPart, const UndirectedEdgeBitSet * isCompBd = {} );
174[[nodiscard]] MRMESH_API UnionFind<FaceId> getUnionFindStructureFacesPerEdge( const MeshTopology& topology, const FaceBitSet* region = nullptr, const UndirectedEdgeBitSet * isCompBd = {} );
175
177[[nodiscard]] MRMESH_API UnionFind<VertId> getUnionFindStructureVerts( const Mesh& mesh, const VertBitSet* region = nullptr );
178[[nodiscard]] MRMESH_API UnionFind<VertId> getUnionFindStructureVerts( const MeshTopology& topology, const VertBitSet* region = nullptr );
179
181[[nodiscard]] MRMESH_API UnionFind<VertId> getUnionFindStructureVerts( const Mesh& mesh, const EdgeBitSet & edges );
182
184[[nodiscard]] MRMESH_API UnionFind<VertId> getUnionFindStructureVerts( const Mesh& mesh, const UndirectedEdgeBitSet& edges );
185
187[[nodiscard]] MRMESH_API UnionFind<VertId> getUnionFindStructureVertsEx( const Mesh& mesh, const UndirectedEdgeBitSet & ignoreEdges );
188
189
194[[nodiscard]] MRMESH_API UnionFind<VertId> getUnionFindStructureVertsSeparatedByPath( const Mesh& mesh, const SurfacePath& path,
195 VertBitSet * outPathVerts = nullptr );
196
197[[nodiscard]] MRMESH_API UnionFind<VertId> getUnionFindStructureVertsSeparatedByPaths( const Mesh& mesh, const std::vector<SurfacePath>& paths,
198 VertBitSet* outPathVerts = nullptr );
199
202[[nodiscard]] MRMESH_API UnionFind<UndirectedEdgeId> getUnionFindStructureUndirectedEdges( const Mesh& mesh, bool allPointToRoots = false );
203
205[[nodiscard]] MRMESH_API UndirectedEdgeBitSet getComponentsUndirectedEdges( const Mesh& mesh, const UndirectedEdgeBitSet& seeds );
206
208
209}
210
211}
Definition MRMeshTopology.h:22
Union-find data structure for representing disjoin sets of elements with few very quick operations: 1...
Definition MRUnionFind.h:23
std::vector<T>-like container that requires specific indexing type,
Definition MRVector.h:23
tl::expected< T, E > Expected
Definition MRExpected.h:31
MRMESH_API UnionFind< FaceId > getUnionFindStructureFacesPerEdge(const MeshPart &meshPart, const UndirectedEdgeBitSet *isCompBd={})
MRMESH_API std::vector< VertBitSet > getAllComponentsVertsSeparatedByPaths(const Mesh &mesh, const std::vector< SurfacePath > &paths)
gets all connected components, separating vertices by given paths (either closed or from boundary to ...
MRMESH_API UnionFind< VertId > getUnionFindStructureVerts(const Mesh &mesh, const VertBitSet *region=nullptr)
gets union-find structure for vertices
MRMESH_API std::vector< FaceBitSet > getAllComponents(const MeshPart &meshPart, FaceIncidence incidence=FaceIncidence::PerEdge, const UndirectedEdgeBitSet *isCompBd={})
MRMESH_API VertBitSet getComponentVerts(const Mesh &mesh, VertId id, const VertBitSet *region=nullptr)
MRMESH_API std::vector< VertBitSet > getAllComponentsVertsSeparatedByPath(const Mesh &mesh, const SurfacePath &path)
gets all connected components, separating vertices by given path (either closed or from boundary to b...
MRMESH_API FaceBitSet getLargeByAreaComponents(const MeshPart &meshPart, float minArea, const UndirectedEdgeBitSet *isCompBd)
returns the union of connected components, each having at least given area
MRMESH_API size_t getNumComponents(const MeshPart &meshPart, FaceIncidence incidence=FaceIncidence::PerEdge, const UndirectedEdgeBitSet *isCompBd={})
returns the number of connected components in mesh part
MRMESH_API UnionFind< VertId > getUnionFindStructureVertsSeparatedByPath(const Mesh &mesh, const SurfacePath &path, VertBitSet *outPathVerts=nullptr)
gets union-find structure for vertices, separating vertices by given path (either closed or from boun...
MRMESH_API UndirectedEdgeBitSet getComponentsUndirectedEdges(const Mesh &mesh, const UndirectedEdgeBitSet &seeds)
returns union of connected components, each of which contains at least one seed edge
MRMESH_API Vector< double, RegionId > getRegionAreas(const MeshPart &meshPart, const Face2RegionMap &regionMap, int numRegions)
computes the area of each region given via the map
MRMESH_API std::vector< FaceBitSet > getNLargeByAreaComponents(const MeshPart &meshPart, const LargeByAreaComponentsSettings &settings)
returns requested number of largest by area connected components in descending by area order
FaceIncidence
Face incidence type.
Definition MRMeshComponents.h:19
MRMESH_API std::vector< EdgeBitSet > getAllComponentsEdges(const Mesh &mesh, const EdgeBitSet &edges)
subdivides given edges on connected components
MRMESH_API FaceBitSet getComponents(const MeshPart &meshPart, const FaceBitSet &seeds, FaceIncidence incidence=FaceIncidence::PerEdge, const UndirectedEdgeBitSet *isCompBd={})
returns union of connected components, each of which contains at least one seed face
MRMESH_API VertBitSet getLargestComponentVerts(const Mesh &mesh, const VertBitSet *region=nullptr)
returns the largest by number of elements component
MRMESH_API std::vector< UndirectedEdgeBitSet > getAllComponentsUndirectedEdges(const Mesh &mesh, const UndirectedEdgeBitSet &edges)
subdivides given edges on connected components
MRMESH_API FaceBitSet getLargeByAreaSmoothComponents(const MeshPart &meshPart, float minArea, float angleFromPlanar, UndirectedEdgeBitSet *outBdEdgesBetweenLargeComps=nullptr)
MRMESH_API UnionFind< FaceId > getUnionFindStructureFaces(const MeshPart &meshPart, FaceIncidence incidence=FaceIncidence::PerEdge, const UndirectedEdgeBitSet *isCompBd={})
gets union-find structure for faces with different options of face-connectivity
MRMESH_API std::pair< FaceBitSet, int > getLargeByAreaRegions(const MeshPart &meshPart, const Face2RegionMap &regionMap, int numRegions, float minArea)
MRMESH_API bool hasFullySelectedComponent(const Mesh &mesh, const VertBitSet &selection)
returns true if all vertices of a mesh connected component are present in selection
MRMESH_API UnionFind< VertId > getUnionFindStructureVertsEx(const Mesh &mesh, const UndirectedEdgeBitSet &ignoreEdges)
gets union-find structure for vertices, considering connections by all edges excluding given ones
MRMESH_API std::vector< VertBitSet > getAllComponentsVerts(const Mesh &mesh, const VertBitSet *region=nullptr)
gets all connected components of mesh part
MRMESH_API std::pair< Face2RegionMap, int > getAllComponentsMap(const MeshPart &meshPart, FaceIncidence incidence=FaceIncidence::PerEdge, const UndirectedEdgeBitSet *isCompBd={})
MRMESH_API FaceBitSet getLargestComponent(const MeshPart &meshPart, FaceIncidence incidence=FaceIncidence::PerEdge, const UndirectedEdgeBitSet *isCompBd={}, float minArea=0, int *numSmallerComponents=nullptr)
returns the largest by surface area component or empty set if its area is smaller than
MRMESH_API void excludeFullySelectedComponents(const Mesh &mesh, VertBitSet &selection)
if all vertices of a mesh connected component are present in selection, excludes these vertices
MRMESH_API VertBitSet getLargeComponentVerts(const Mesh &mesh, int minVerts, const VertBitSet *region=nullptr)
returns the union of vertex connected components, each having at least
MRMESH_API FaceBitSet getComponent(const MeshPart &meshPart, FaceId id, FaceIncidence incidence=FaceIncidence::PerEdge, const UndirectedEdgeBitSet *isCompBd={})
MRMESH_API VertBitSet getComponentsVerts(const Mesh &mesh, const VertBitSet &seeds, const VertBitSet *region=nullptr)
returns union of connected components, each of which contains at least one seed vert
MRMESH_API UnionFind< UndirectedEdgeId > getUnionFindStructureUndirectedEdges(const Mesh &mesh, bool allPointToRoots=false)
MRMESH_API UnionFind< VertId > getUnionFindStructureVertsSeparatedByPaths(const Mesh &mesh, const std::vector< SurfacePath > &paths, VertBitSet *outPathVerts=nullptr)
MRMESH_API Expected< FaceBitSet > expandToComponents(const MeshPart &mp, const FaceBitSet &seeds, const ExpandToComponentsParams &params={})
expands given seeds to whole components
@ PerVertex
face can have neighbor via vertex
Definition MRMeshComponents.h:21
@ PerEdge
face can have neighbor only via edge
Definition MRMeshComponents.h:20
only for bindings generation
Definition MRCameraOrientationPlugin.h:8
Definition MRMeshComponents.h:59
const UndirectedEdgeBitSet * isCompBd
optional predicate of boundaries between components
Definition MRMeshComponents.h:68
FaceIncidence incidence
Definition MRMeshComponents.h:65
int * optOutNumComponents
optional output number of components
Definition MRMeshComponents.h:71
float coverRatio
Definition MRMeshComponents.h:63
ProgressCallback cb
Definition MRMeshComponents.h:73
const UndirectedEdgeBitSet * isCompBd
optional predicate of boundaries between components
Definition MRMeshComponents.h:91
int maxLargeComponents
return at most given number of largest by area connected components
Definition MRMeshComponents.h:82
float minArea
do not consider a component large if its area is below this value
Definition MRMeshComponents.h:88
int * numSmallerComponents
optional output: the number of components in addition to returned ones
Definition MRMeshComponents.h:85
Definition MRMesh.h:23