ShaderTransparencyMode
Definition MRShaderBlocks.h:12
std::string getMeshFragmentShader(bool gl4, ShaderTransparencyMode mode, bool msaaEnabled)
std::string getMeshVerticesShader()
std::string getMeshFragmentShaderColoringBlock()
std::string getMeshFragmentShaderArgumetsBlock()
only for bindings generation
Definition MRCameraOrientationPlugin.h:8