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MRPositionedText.h
Go to the documentation of this file.
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#pragma once
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#include "MRPch/MRBindingMacros.h"
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#include "
MRVector3.h
"
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#include <string>
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namespace
MR
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{
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struct
PositionedText
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{
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PositionedText
() =
default
;
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PositionedText
(
const
std::string&
text
,
const
Vector3f&
position
) :
text
{
text
},
position
{
position
}{}
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std::string
text
;
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Vector3f
position
;
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bool
operator==
(
const
PositionedText
& )
const
=
default
;
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};
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using
MeshLabel [[deprecated]]
MR_BIND_IGNORE
=
PositionedText
;
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}
MRVector3.h
MR::PositionedText::text
std::string text
Definition
MRPositionedText.h:17
MR::PositionedText::PositionedText
PositionedText(const std::string &text, const Vector3f &position)
Definition
MRPositionedText.h:15
MR::PositionedText::operator==
bool operator==(const PositionedText &) const =default
MR::MR_BIND_IGNORE
std::array< Vector3f, 3 > MR_BIND_IGNORE
Definition
MRMeshBuilderTypes.h:13
MR::PositionedText::PositionedText
PositionedText()=default
MR::PositionedText::position
Vector3f position
Definition
MRPositionedText.h:18
MR
only for bindings generation
Definition
MRCameraOrientationPlugin.h:8
MR::PositionedText
Definition
MRPositionedText.h:13
MeshLib
source
MRMesh
MRPositionedText.h
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1.11.0