VoxelsVolumeAccessor specialization for simple volumes with min/max. More...
#include <MRVoxels/MRVoxelsVolumeAccess.h>
Public Types | |
| using | VolumeType = VoxelsVolumeMinMax<Vector<T,VoxelId>> |
| using | ValueType = typename VolumeType::ValueType |
VoxelsVolumeAccessor specialization for simple volumes with min/max.