| Const_DecimateSettings(MR.DecimateStrategy strategy, float maxError, float maxEdgeLen, float maxBdShift, float maxTriangleAspectRatio, float criticalTriAspectRatio, float tinyEdgeLength, float stabilizer, bool angleWeightedDistToPlane, bool optimizeVertexPos, int maxDeletedVertices, int maxDeletedFaces, MR.FaceBitSet? region, MR.UndirectedEdgeBitSet? notFlippable, bool collapseNearNotFlippable, MR.UndirectedEdgeBitSet? edgesToCollapse, MR.Phmap.FlatHashMap_MRUndirectedEdgeId_MRUndirectedEdgeId? twinMap, bool touchNearBdEdges, bool touchBdVerts, MR.VertBitSet? bdVerts, float maxAngleChange, MR.Std._ByValue_Function_BoolFuncFromMREdgeIdConstMRVector3fRef preCollapse, MR.Std._ByValue_Function_VoidFuncFromMRUndirectedEdgeIdFloatRefMRVector3fRef adjustCollapse, MR.Std._ByValue_Function_VoidFuncFromMREdgeIdMREdgeId onEdgeDel, MR.Vector_MRQuadraticForm3f_MRVertId? vertForms, bool packMesh, MR.Std._ByValue_Function_BoolFuncFromFloat progressCallback, int subdivideParts, bool decimateBetweenParts, MR.Std.Vector_MRFaceBitSet? partFaces, int minFacesInPart) | MR.Const_DecimateSettings | inline |