| Const_SaveSettings(bool onlyValidPoints, bool packPrimitives, MR.Const_VertColors? colors, MR.Std.Const_Vector_MRColor? primitiveColors, MR.Const_VertCoords2? uvMap, bool saveTriCornerUVCoords, MR.Const_MeshTexture? texture, string materialName, MR.AffineXf3d? xf, MR.LengthUnit? lengthUnit, MR._InOpt_Color solidColor, MR.Std._ByValue_Function_Bool_From_Float progress) | MR.Const_SaveSettings | inline |