| Const_NamedMesh(string name, MR._ByValue_Mesh mesh, MR._ByValue_VertCoords2 uvCoords, MR._ByValue_VertColors colors, MR._ByValue_Vector_StdFilesystemPath_MRTextureId textureFiles, MR._ByValue_TexturePerFace texturePerFace, MR._InOpt_Color diffuseColor, MR.AffineXf3f xf, int skippedFaceCount, int duplicatedVertexCount) | MR.MeshLoad.Const_NamedMesh | inline |