MeshLib C# Docs
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MR.Triangulation Member List

This is the complete list of members for MR.Triangulation, including all inherited members.

_IsOwningMR.Misc.Object< Const_Triangulation >
assign(MR._ByValue_Triangulation _other)MR.Triangulationinline
autoResizeAt(MR.FaceId i)MR.Triangulationinline
autoResizeSet(MR.FaceId pos, ulong len, MR.Std.Array_MRVertId_3 val)MR.Triangulationinline
autoResizeSet(MR.FaceId i, MR.Std.Array_MRVertId_3 val)MR.Triangulationinline
back()MR.Triangulationinline
backId()MR.Const_Triangulationinline
beginId()MR.Const_Triangulationinline
capacity()MR.Const_Triangulationinline
clear()MR.Triangulationinline
Const_Triangulation()MR.Const_Triangulationinline
Const_Triangulation(MR._ByValue_Triangulation _other)MR.Const_Triangulationinline
Const_Triangulation(ulong size)MR.Const_Triangulationinline
Const_Triangulation(ulong size, in MR.Std.Array_MRVertId_3 val)MR.Const_Triangulationinline
Const_Triangulation(MR.Misc._Moved< MR.Std.Vector_StdArrayMRVertId3 > vec)MR.Const_Triangulationinline
data()MR.Triangulationinline
Dispose(bool disposing) (defined in MR.Const_Triangulation)MR.Const_Triangulationinlineprotectedvirtual
Dispose() (defined in MR.Const_Triangulation)MR.Const_Triangulationinlinevirtual
emplaceBack()MR.Triangulationinline
empty()MR.Const_Triangulationinline
endId()MR.Const_Triangulationinline
Equals(MR.Const_Triangulation? b) (defined in MR.Const_Triangulation)MR.Const_Triangulationinline
Equals(object? other) (defined in MR.Const_Triangulation)MR.Const_Triangulationinline
front()MR.Triangulationinline
heapBytes()MR.Const_Triangulationinline
operator Const_Triangulation(MR.Misc._Moved< MR.Std.Vector_StdArrayMRVertId3 > vec)MR.Const_Triangulationinlinestatic
operator Triangulation(MR.Misc._Moved< MR.Std.Vector_StdArrayMRVertId3 > vec)MR.Triangulationinlinestatic
operator!=(MR.Const_Triangulation _this, MR.Const_Triangulation b) (defined in MR.Const_Triangulation)MR.Const_Triangulationinlinestatic
operator==(MR.Const_Triangulation _this, MR.Const_Triangulation b)MR.Const_Triangulationinlinestatic
popBack()MR.Triangulationinline
pushBack(in MR.Std.Array_MRVertId_3 t)MR.Triangulationinline
pushBack(MR.Misc._MoveRef _move_t, in MR.Std.Array_MRVertId_3 t)MR.Triangulationinline
reserve(ulong capacity)MR.Triangulationinline
resize(ulong newSize)MR.Triangulationinline
resize(ulong newSize, in MR.Std.Array_MRVertId_3 t)MR.Triangulationinline
resizeWithReserve(ulong newSize)MR.Triangulationinline
resizeWithReserve(ulong newSize, in MR.Std.Array_MRVertId_3 value)MR.Triangulationinline
size()MR.Const_Triangulationinline
swap(MR.Triangulation b)MR.Triangulationinline
this[MR.FaceId i]MR.Triangulation
Triangulation()MR.Triangulationinline
Triangulation(MR._ByValue_Triangulation _other)MR.Triangulationinline
Triangulation(ulong size)MR.Triangulationinline
Triangulation(ulong size, in MR.Std.Array_MRVertId_3 val)MR.Triangulationinline
Triangulation(MR.Misc._Moved< MR.Std.Vector_StdArrayMRVertId3 > vec)MR.Triangulationinline
vecMR.Triangulation