MeshLib C# Docs
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MR.Vector3i Member List

This is the complete list of members for MR.Vector3i, including all inherited members.

addAssign(in MR.Vector3i b)MR.Vector3iinline
diagonal(int a)MR.Vector3iinlinestatic
divAssign(int b)MR.Vector3iinline
Equals(MR.Vector3i b) (defined in MR.Vector3i)MR.Vector3iinline
Equals(object? other) (defined in MR.Vector3i)MR.Vector3iinline
furthestBasisVector()MR.Vector3iinline
index(int e)MR.Vector3iinline
length()MR.Vector3iinline
lengthSq()MR.Vector3iinline
minusX()MR.Vector3iinlinestatic
minusY()MR.Vector3iinlinestatic
minusZ()MR.Vector3iinlinestatic
mulAssign(int b)MR.Vector3iinline
operator Vector3i(ConstBox_Vector3i other)MR.Vector3istatic
operator!=(MR.Vector3i a, MR.Vector3i b) (defined in MR.Vector3i)MR.Vector3iinlinestatic
operator*(int a, MR.Vector3i b)MR.Vector3iinlinestatic
operator*(MR.Vector3i b, int a)MR.Vector3iinlinestatic
operator+(MR.Vector3i a)MR.Vector3iinlinestatic
operator+(MR.Vector3i a, in MR.Vector3i b)MR.Vector3iinlinestatic
operator-(MR.Vector3i a)MR.Vector3iinlinestatic
operator-(MR.Vector3i a, in MR.Vector3i b)MR.Vector3iinlinestatic
operator/(MR.Vector3i b, int a)MR.Vector3iinlinestatic
operator==(MR.Vector3i a, MR.Vector3i b)MR.Vector3iinlinestatic
plusX()MR.Vector3iinlinestatic
plusY()MR.Vector3iinlinestatic
plusZ()MR.Vector3iinlinestatic
subAssign(in MR.Vector3i b)MR.Vector3iinline
this[int e]MR.Vector3i
Vector3i(Vector3i _other)MR.Vector3iinline
Vector3i()MR.Vector3iinline
Vector3i(MR.Const_NoInit _1)MR.Vector3iinline
Vector3i(int x, int y, int z)MR.Vector3iinline
Vector3i(in MR.Vector3f v)MR.Vector3iinline
x (defined in MR.Vector3i)MR.Vector3i
y (defined in MR.Vector3i)MR.Vector3i
z (defined in MR.Vector3i)MR.Vector3i