| DecimateSettings(meshlib.DecimateStrategy strategy, float maxError, float maxEdgeLen, float maxBdShift, float maxTriangleAspectRatio, float criticalTriAspectRatio, boolean preventNormalFlips, float tinyEdgeLength, float stabilizer, boolean angleWeightedDistToPlane, boolean optimizeVertexPos, int maxDeletedVertices, int maxDeletedFaces, meshlib.FaceBitSet region, meshlib.UndirectedEdgeBitSet notFlippable, boolean collapseNearNotFlippable, meshlib.UndirectedEdgeBitSet edgesToCollapse, meshlib.phmap.phmap_flat_hash_map_MR_UndirectedEdgeId_MR_UndirectedEdgeId_phmap_Hash_MR_UndirectedEdgeId_phmap_Equ__246e441a twinMap, boolean touchNearBdEdges, boolean touchBdVerts, meshlib.VertBitSet bdVerts, meshlib.UndirectedEdgeBitSet regionEdges, float maxAngleChange, meshlib.std_function_bool_from_MR_EdgeId_const_MR_Vector3f_ref preCollapse, meshlib.std_function_void_from_MR_UndirectedEdgeId_float_ref_MR_Vector3f_ref adjustCollapse, meshlib.std_function_void_from_MR_EdgeId_MR_EdgeId onEdgeDel, meshlib.Vector_MR_QuadraticForm3f_MR_VertId vertForms, boolean packMesh, meshlib.std_function_bool_from_float progressCallback, int subdivideParts, meshlib.DecimatePartsMode partsMode, boolean decimateBetweenParts, meshlib.std_vector_MR_FaceBitSet partFaces, int minFacesInPart) | meshlib.DecimateSettings | |