23 virtual void calcFromVector( std::vector<float>& res,
const std::vector<Vector3f>& points,
float beta, FaceId skipFace = {} ) = 0;
65 MRMESH_API void calcFromVector( std::vector<float>& res,
const std::vector<Vector3f>& points,
float beta, FaceId skipFace = {} )
override;
72 [[nodiscard]]
float calc_(
const Vector3f & q,
float beta, FaceId skipFace = {} )
const;
76 const Dipoles & dipoles_;
#define MRMESH_API
Definition MRMesh/MRMeshFwd.h:46
#define MRMESH_CLASS
Definition MRMesh/MRMeshFwd.h:50
Definition MRAABBTree.h:16
Definition MRFastWindingNumber.h:58
MRMESH_API Expected< void > calcFromGridWithDistances(std::vector< float > &res, const Vector3i &dims, const AffineXf3f &gridToMeshXf, float windingNumberThreshold, float beta, float maxDistSq, float minDistSq, ProgressCallback cb) override
calculates distances with the sign obtained from winding number in each point from a three-dimensiona...
MRMESH_API float calcWithDistances(const Vector3f &p, float windingNumberThreshold, float beta, float maxDistSq, float minDistSq)
MRMESH_API FastWindingNumber(const Mesh &mesh)
MRMESH_API bool calcSelfIntersections(FaceBitSet &res, float beta, ProgressCallback cb) override
calculates winding numbers for all centers of mesh's triangles. if winding number is less than 0 or g...
MRMESH_API void calcFromVector(std::vector< float > &res, const std::vector< Vector3f > &points, float beta, FaceId skipFace={}) override
calculates winding numbers in the points from given vector
MRMESH_API Expected< void > calcFromGrid(std::vector< float > &res, const Vector3i &dims, const AffineXf3f &gridToMeshXf, float beta, ProgressCallback cb) override
calculates winding numbers in each point from a three-dimensional grid
Abstract class for fast approximate computation of generalized winding number for a mesh (using its A...
Definition MRFastWindingNumber.h:12
virtual void calcFromVector(std::vector< float > &res, const std::vector< Vector3f > &points, float beta, FaceId skipFace={})=0
calculates winding numbers in the points from given vector
virtual Expected< void > calcFromGridWithDistances(std::vector< float > &res, const Vector3i &dims, const AffineXf3f &gridToMeshXf, float windingNumberThreshold, float beta, float maxDistSq, float minDistSq, ProgressCallback cb)=0
calculates distances with the sign obtained from winding number in each point from a three-dimensiona...
virtual Expected< void > calcFromGrid(std::vector< float > &res, const Vector3i &dims, const AffineXf3f &gridToMeshXf, float beta, ProgressCallback cb={})=0
calculates winding numbers in each point from a three-dimensional grid
virtual bool calcSelfIntersections(FaceBitSet &res, float beta, ProgressCallback cb={})=0
calculates winding numbers for all centers of mesh's triangles. if winding number is less than 0 or g...
virtual ~IFastWindingNumber()=default
std::function< bool(float)> ProgressCallback
Definition MRMesh/MRMeshFwd.h:576
Definition MRCameraOrientationPlugin.h:8
tl::expected< T, E > Expected
Definition MRExpected.h:58
Definition MRMesh/MRMesh.h:23