#define MRMESH_API
Definition MRMesh/MRMeshFwd.h:46
std::function< bool(float)> ProgressCallback
Definition MRMesh/MRMeshFwd.h:576
MRMESH_API int subdivideMesh(Mesh &mesh, const SubdivideSettings &settings={})
Definition MRCameraOrientationPlugin.h:8
Definition MRMesh/MRMesh.h:23
Definition MRMeshSubdivide.h:17
float maxTriAspectRatio
The subdivision stops as soon as all triangles (in the region) have aspect ratio below or equal to th...
Definition MRMeshSubdivide.h:40
float maxEdgeLen
Subdivision is stopped when all edges inside or on the boundary of the region are not longer than thi...
Definition MRMeshSubdivide.h:19
std::function< bool(EdgeId e)> beforeEdgeSplit
this function is called each time edge (e) is going to split, if it returns false then this split wil...
Definition MRMeshSubdivide.h:58
bool projectOnOriginalMesh
if true, then every new vertex will be projected on the original mesh (before smoothing)
Definition MRMeshSubdivide.h:52
float minSharpDihedralAngle
Definition MRMeshSubdivide.h:50
FaceBitSet * region
Region on mesh to be subdivided, it is updated during the operation.
Definition MRMeshSubdivide.h:31
bool smoothMode
Definition MRMeshSubdivide.h:47
float criticalAspectRatioFlip
Definition MRMeshSubdivide.h:29
bool subdivideBorder
Definition MRMeshSubdivide.h:38
std::function< void(VertId)> onVertCreated
this function is called each time a new vertex has been created, but before the ring is made Delone
Definition MRMeshSubdivide.h:54
float maxAngleChangeAfterFlip
Improves local mesh triangulation by doing edge flips if it does not change dihedral angle more than ...
Definition MRMeshSubdivide.h:25
UndirectedEdgeBitSet * notFlippable
Edges specified by this bit-set will never be flipped, but they can be split so it is updated during ...
Definition MRMeshSubdivide.h:33
ProgressCallback progressCallback
callback to report algorithm progress and cancel it by user request
Definition MRMeshSubdivide.h:60
float maxSplittableTriAspectRatio
Definition MRMeshSubdivide.h:44
float maxDeviationAfterFlip
Improves local mesh triangulation by doing edge flips if it does not make too big surface deviation.
Definition MRMeshSubdivide.h:23
VertBitSet * newVerts
New vertices appeared during subdivision will be added here.
Definition MRMeshSubdivide.h:35
std::function< void(EdgeId e1, EdgeId e)> onEdgeSplit
this function is called each time edge (e) is split into (e1->e), but before the ring is made Delone
Definition MRMeshSubdivide.h:56
int maxEdgeSplits
Maximum number of edge splits allowed.
Definition MRMeshSubdivide.h:21