24 [[nodiscard]]
const MeshPart*
asMeshPart()
const;
92 std::variant<MeshPart, const PointCloud*> var_;
114 ObjId skipObjId = {} );
119 [](
const MeshPart & mp ) {
return ∓ },
120 [](
const PointCloud * ) {
return (
const MeshPart*)
nullptr; }
127 [](
const MeshPart & ) {
return (
const PointCloud *)
nullptr; },
#define MRMESH_API
Definition MRMesh/MRMeshFwd.h:46
Definition MRAABBTreeObjects.h:19
Definition MRMesh/MRMeshOrPoints.h:17
MRMESH_API std::function< ProjectionResult(const Vector3f &)> projector() const
returns a function that finds projection (closest) points on this: Vector3f->ProjectionResult
const MeshPart * asMeshPart() const
if this object holds a mesh part then returns pointer on it, otherwise returns nullptr
Definition MRMesh/MRMeshOrPoints.h:116
MRMESH_API std::function< float(VertId)> weights() const
MeshOrPoints(const MeshPart &mp)
Definition MRMesh/MRMeshOrPoints.h:20
MRMESH_API const VertCoords & points() const
gives access to points-vector (which can include invalid points as well)
MRMESH_API Box3f getObjBoundingBox() const
const PointCloud * asPointCloud() const
if this object holds a point cloud then returns pointer on it, otherwise returns nullptr
Definition MRMesh/MRMeshOrPoints.h:124
MRMESH_API const VertBitSet & validPoints() const
gives access to bit set of valid points
MRMESH_API std::function< Vector3f(VertId)> normals() const
returns normals generating function: VertId->normal (or empty for point cloud without normals)
MRMESH_API std::optional< VertBitSet > pointsGridSampling(float voxelSize, size_t maxVoxels=500000, const ProgressCallback &cb={}) const
MRMESH_API void accumulate(PointAccumulator &accum, const AffineXf3f *xf=nullptr) const
Adds in existing PointAccumulator the elements of the contained object.
MeshOrPoints(const PointCloud &pc)
Definition MRMesh/MRMeshOrPoints.h:21
std::function< void(const Vector3f &p, ProjectionResult &res)> LimitedProjectorFunc
Definition MRMesh/MRMeshOrPoints.h:86
MRMESH_API LimitedProjectorFunc limitedProjector() const
MRMESH_API void cacheAABBTree() const
if AABBTree is already built does nothing otherwise builds and caches it
MRMESH_API Box3f computeBoundingBox(const AffineXf3f *toWorld=nullptr) const
MeshOrPoints(const Mesh &mesh)
Definition MRMesh/MRMeshOrPoints.h:19
Class to accumulate points and make best line / plane approximation.
Definition MRBestFit.h:19
Visual Object.
Definition MRVisualObject.h:131
std::function< bool(float)> ProgressCallback
Definition MRMesh/MRMeshFwd.h:576
Definition MRCameraOrientationPlugin.h:8
MRMESH_API void projectOnAll(const Vector3f &pt, const AABBTreeObjects &tree, float upDistLimitSq, const ProjectOnAllCallback &callback, ObjId skipObjId={})
finds closest point on every object within given distance
std::function< void(ObjId, MeshOrPoints::ProjectionResult)> ProjectOnAllCallback
to receive object id + projection result on it
Definition MRMesh/MRMeshOrPoints.h:106
MRMESH_API std::optional< MeshOrPoints > getMeshOrPoints(const VisualObject *obj)
constructs MeshOrPoints from ObjectMesh or ObjectPoints, otherwise returns nullopt
an object and its transformation to global space with other objects
Definition MRMesh/MRMeshOrPoints.h:97
MeshOrPoints obj
Definition MRMesh/MRMeshOrPoints.h:98
AffineXf3f xf
Definition MRMesh/MRMeshOrPoints.h:99
Definition MRMesh/MRMeshOrPoints.h:64
std::optional< Vector3f > normal
Definition MRMesh/MRMeshOrPoints.h:70
Vector3f point
found closest point
Definition MRMesh/MRMeshOrPoints.h:66
float distSq
squared distance from query point to the closest point
Definition MRMesh/MRMeshOrPoints.h:76
bool isBd
can be true only for meshes, if the closest point is located on the boundary
Definition MRMesh/MRMeshOrPoints.h:73
VertId closestVert
Definition MRMesh/MRMeshOrPoints.h:80
Definition MRMesh/MRMesh.h:23
Definition MRMesh/MRPointCloud.h:16
Definition MRMesh/MRMeshFwd.h:609