MeshLib Rust Docs
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meshlib::ObjectGcode Member List

This is the complete list of members for meshlib::ObjectGcode, including all inherited members.

action_list() const -> &meshlib::std_vector_MR_GcodeProcessor_MoveActionmeshlib::ObjectGcode
add_child(child:&meshlib::std_shared_ptr_MR_Object, recognizedChild:Option< bool >) -> boolmeshlib::ObjectGcode
add_child_before(newChild:&meshlib::std_shared_ptr_MR_Object, existingChild:&meshlib::std_shared_ptr_MR_Object) -> boolmeshlib::ObjectGcode
add_tag(tag:&str) -> boolmeshlib::ObjectGcode
apply_scale(scaleFactor:f32)meshlib::ObjectGcode
assign_from_another(_other:meshlib::Owned< meshlib::ObjectGcode >) -> &mut meshlib::ObjectGcodemeshlib::ObjectGcode
avg_edge_len() const -> f32meshlib::ObjectGcode
class_name() const -> meshlib::Owned< meshlib::std_string >meshlib::ObjectGcode
class_name_in_plural() const -> meshlib::Owned< meshlib::std_string >meshlib::ObjectGcode
clone() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::ObjectGcode
clone_tree() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::ObjectGcode
const_children() const -> meshlib::Owned< meshlib::ConstChildren >meshlib::ObjectGcode
construct_from_another(_other:meshlib::Owned< meshlib::ObjectGcode >) -> meshlib::Owned< meshlib::ObjectGcode >meshlib::ObjectGcodestatic
copy_all_solid_colors(other:&meshlib::VisualObject)meshlib::ObjectGcode
copy_colors(src:&meshlib::ObjectLinesHolder, thisToSrc:&meshlib::VertMap)meshlib::ObjectGcode
destroy(ptr:*mut Self)meshlib::CppClassstatic
detach_from_parent() -> boolmeshlib::ObjectGcode
dynamic_downcast_from_object(object:&meshlib::Object) -> Option<&Self >meshlib::ObjectGcodestatic
dynamic_downcast_from_object_lines_holder(object:&meshlib::ObjectLinesHolder) -> Option<&Self >meshlib::ObjectGcodestatic
dynamic_downcast_from_object_lines_holder_mut(object:&mut meshlib::ObjectLinesHolder) -> Option<&mut Self >meshlib::ObjectGcodestatic
dynamic_downcast_from_object_mut(object:&mut meshlib::Object) -> Option<&mut Self >meshlib::ObjectGcodestatic
dynamic_downcast_from_visual_object(object:&meshlib::VisualObject) -> Option<&Self >meshlib::ObjectGcodestatic
dynamic_downcast_from_visual_object_mut(object:&mut meshlib::VisualObject) -> Option<&mut Self >meshlib::ObjectGcodestatic
gcode_source() const -> &meshlib::std_shared_ptr_std_vector_std_stringmeshlib::ObjectGcode
get_all_visualize_properties() const -> meshlib::Owned< meshlib::std_vector_MR_ViewportMask >meshlib::ObjectGcode
get_ambient_strength() const -> f32meshlib::ObjectGcode
get_back_color(viewportId:Option<&meshlib::ViewportId >) const -> &meshlib::Colormeshlib::ObjectGcode
get_back_colors_for_all_viewports() const -> &meshlib::ViewportProperty_MR_Colormeshlib::ObjectGcode
get_bounding_box() const -> meshlib::Box3fmeshlib::ObjectGcode
get_cnc_machine_settings() const -> &meshlib::CNCMachineSettingsmeshlib::ObjectGcode
get_coloring_type() const -> meshlib::ColoringTypemeshlib::ObjectGcode
get_dash_pattern(vpId:Option<&meshlib::ViewportId >, isDef:Option<&mut bool >) const -> &meshlib::Vector4_unsigned_charmeshlib::ObjectGcode
get_dirty_flags() const -> core::ffi::c_uintmeshlib::ObjectGcode
get_front_color(selected:Option< bool >, viewportId:Option<&meshlib::ViewportId >) const -> &meshlib::Colormeshlib::ObjectGcode
get_front_colors_for_all_viewports(selected:Option< bool >) const -> &meshlib::ViewportProperty_MR_Colormeshlib::ObjectGcode
get_global_alpha(viewportId:Option<&meshlib::ViewportId >) const -> &core::ffi::c_ucharmeshlib::ObjectGcode
get_global_alpha_for_all_viewports() const -> &meshlib::ViewportProperty_unsigned_charmeshlib::ObjectGcode
get_idle_color() const -> &meshlib::Colormeshlib::ObjectGcode
get_info_lines() const -> meshlib::Owned< meshlib::std_vector_std_string >meshlib::ObjectGcode
get_line_width() const -> f32meshlib::ObjectGcode
get_lines_color_map() const -> &meshlib::UndirectedEdgeColorsmeshlib::ObjectGcode
get_model_hash() const -> usizemeshlib::ObjectGcode
get_point_size() const -> f32meshlib::ObjectGcode
get_redraw_flag(viewportMask:&meshlib::ViewportMask) const -> boolmeshlib::ObjectGcode
get_shared_ptr() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::ObjectGcode
get_shininess() const -> f32meshlib::ObjectGcode
get_specular_strength() const -> f32meshlib::ObjectGcode
get_verts_color_map() const -> &meshlib::VertColorsmeshlib::ObjectGcode
get_visualize_property(type:&meshlib::AnyVisualizeMaskEnum, viewportMask:&meshlib::ViewportMask) const -> boolmeshlib::ObjectGcode
get_visualize_property_mask(type:&meshlib::AnyVisualizeMaskEnum) const -> &meshlib::ViewportMaskmeshlib::ObjectGcode
get_world_box(_1:Option<&meshlib::ViewportId >) const -> meshlib::Box3fmeshlib::ObjectGcode
get_world_tree_box(_1:Option<&meshlib::ViewportId >) const -> meshlib::Box3fmeshlib::ObjectGcode
global_clipped_by_plane(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::ObjectGcode
global_clipped_by_plane_mask() const -> meshlib::Owned< meshlib::ViewportMask >meshlib::ObjectGcode
global_visibility(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::ObjectGcode
global_visibility_mask() const -> meshlib::Owned< meshlib::ViewportMask >meshlib::ObjectGcode
has_model() const -> boolmeshlib::ObjectGcode
has_visual_representation() const -> boolmeshlib::ObjectGcode
heap_bytes() const -> usizemeshlib::ObjectGcode
is_ancestor(ancestor:Option<&meshlib::Object >) const -> boolmeshlib::ObjectGcode
is_ancillary() const -> boolmeshlib::ObjectGcode
is_feedrate_gradient() const -> boolmeshlib::ObjectGcode
is_global_ancillary() const -> boolmeshlib::ObjectGcode
is_locked() const -> boolmeshlib::ObjectGcode
is_parent_locked() const -> boolmeshlib::ObjectGcode
is_pickable(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::ObjectGcode
is_selected() const -> boolmeshlib::ObjectGcode
is_visible(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::ObjectGcode
name() const -> &meshlib::std_stringmeshlib::ObjectGcode
new() -> meshlib::Owned< meshlib::ObjectGcode >meshlib::ObjectGcodestatic
num_components() const -> usizemeshlib::ObjectGcode
num_undirected_edges() const -> usizemeshlib::ObjectGcode
polyline() const -> &meshlib::std_shared_ptr_const_MR_Polyline3meshlib::ObjectGcode
polyline_ptr() const -> Option<&meshlib::Polyline3 >meshlib::ObjectGcode
remove_all_children()meshlib::ObjectGcode
remove_tag(tag:&str) -> boolmeshlib::ObjectGcode
render(_1:&meshlib::ModelRenderParams) const -> boolmeshlib::ObjectGcode
render_for_picker(_1:&meshlib::ModelBaseRenderParams, _2:core::ffi::c_uint) constmeshlib::ObjectGcode
render_ui(params:&meshlib::UiRenderParams) constmeshlib::ObjectGcode
reset_colors()meshlib::ObjectGcode
reset_dirty() constmeshlib::ObjectGcode
reset_dirty_except_mask(mask:core::ffi::c_uint) constmeshlib::ObjectGcode
reset_front_color()meshlib::ObjectGcode
reset_redraw_flag() constmeshlib::ObjectGcode
reset_xf(id:Option<&meshlib::ViewportId >)meshlib::ObjectGcode
same_models(other:&meshlib::Object) const -> boolmeshlib::ObjectGcode
segment_to_source_line_map() const -> &meshlib::std_vector_intmeshlib::ObjectGcode
select(isSelected:bool) -> boolmeshlib::ObjectGcode
set_all_visualize_properties(properties:&meshlib::std_vector_MR_ViewportMask)meshlib::ObjectGcode
set_ambient_strength(ambientStrength:f32)meshlib::ObjectGcode
set_ancillary(ancillary:bool)meshlib::ObjectGcode
set_back_color(color:&meshlib::Color, viewportId:Option<&meshlib::ViewportId >)meshlib::ObjectGcode
set_back_colors_for_all_viewports(val:&meshlib::ViewportProperty_MR_Color)meshlib::ObjectGcode
set_cnc_machine_settings(cncSettings:&meshlib::CNCMachineSettings)meshlib::ObjectGcode
set_coloring_type(coloringType:meshlib::ColoringType)meshlib::ObjectGcode
set_dash_pattern(pattern:&meshlib::Vector4_unsigned_char, vpId:Option<&meshlib::ViewportId >)meshlib::ObjectGcode
set_dirty_flags(mask:core::ffi::c_uint, invalidateCaches:Option< bool >)meshlib::ObjectGcode
set_front_color(color:&meshlib::Color, selected:bool, viewportId:Option<&meshlib::ViewportId >)meshlib::ObjectGcode
set_front_colors_for_all_viewports(val:&meshlib::ViewportProperty_MR_Color, selected:Option< bool >)meshlib::ObjectGcode
set_gcode_source(gcodeSource:&meshlib::std_shared_ptr_std_vector_std_string)meshlib::ObjectGcode
set_global_alpha(alpha:core::ffi::c_uchar, viewportId:Option<&meshlib::ViewportId >)meshlib::ObjectGcode
set_global_alpha_for_all_viewports(val:&meshlib::ViewportProperty_unsigned_char)meshlib::ObjectGcode
set_global_clipped_by_plane(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::ObjectGcode
set_global_visibility(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::ObjectGcode
set_idle_color(color:&meshlib::Color)meshlib::ObjectGcode
set_line_width(width:f32)meshlib::ObjectGcode
set_lines_color_map(linesColorMap:&meshlib::UndirectedEdgeColors)meshlib::ObjectGcode
set_locked(on:bool)meshlib::ObjectGcode
set_name(name:&str)meshlib::ObjectGcode
set_parent_locked(lock:bool)meshlib::ObjectGcode
set_pickable(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::ObjectGcode
set_point_size(size:f32)meshlib::ObjectGcode
set_shininess(shininess:f32)meshlib::ObjectGcode
set_specular_strength(specularStrength:f32)meshlib::ObjectGcode
set_use_default_scene_properties_on_deserialization(useDefaultScenePropertiesOnDeserialization:bool)meshlib::ObjectGcode
set_verts_color_map(vertsColorMap:&meshlib::VertColors)meshlib::ObjectGcode
set_visibility_mask(viewportMask:&meshlib::ViewportMask)meshlib::ObjectGcode
set_visible(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::ObjectGcode
set_visualize_property(value:bool, type:&meshlib::AnyVisualizeMaskEnum, viewportMask:&meshlib::ViewportMask)meshlib::ObjectGcode
set_visualize_property_mask(type:&meshlib::AnyVisualizeMaskEnum, viewportMask:&meshlib::ViewportMask)meshlib::ObjectGcode
set_world_xf(xf:&meshlib::AffineXf3f, id:Option<&meshlib::ViewportId >)meshlib::ObjectGcode
set_xf(xf:&meshlib::AffineXf3f, id:Option<&meshlib::ViewportId >)meshlib::ObjectGcode
set_xfs_for_all_viewports(xf:&meshlib::ViewportProperty_MR_AffineXf3f)meshlib::ObjectGcode
shallow_clone() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::ObjectGcode
shallow_clone_tree() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::ObjectGcode
sort_children()meshlib::ObjectGcode
static_class_name() -> *const core::ffi::c_charmeshlib::ObjectGcodestatic
static_class_name_in_plural() -> *const core::ffi::c_charmeshlib::ObjectGcodestatic
static_downcast_from_object(object:&meshlib::Object) -> &Selfmeshlib::ObjectGcodestatic
static_downcast_from_object_children_holder(object:&meshlib::ObjectChildrenHolder) -> &Selfmeshlib::ObjectGcodestatic
static_downcast_from_object_children_holder_mut(object:&mut meshlib::ObjectChildrenHolder) -> &mut Selfmeshlib::ObjectGcodestatic
static_downcast_from_object_lines_holder(object:&meshlib::ObjectLinesHolder) -> &Selfmeshlib::ObjectGcodestatic
static_downcast_from_object_lines_holder_mut(object:&mut meshlib::ObjectLinesHolder) -> &mut Selfmeshlib::ObjectGcodestatic
static_downcast_from_object_mut(object:&mut meshlib::Object) -> &mut Selfmeshlib::ObjectGcodestatic
static_downcast_from_visual_object(object:&meshlib::VisualObject) -> &Selfmeshlib::ObjectGcodestatic
static_downcast_from_visual_object_mut(object:&mut meshlib::VisualObject) -> &mut Selfmeshlib::ObjectGcodestatic
static_type_name() -> *const core::ffi::c_charmeshlib::ObjectGcodestatic
supports_visualize_property(type:&meshlib::AnyVisualizeMaskEnum) const -> boolmeshlib::ObjectGcode
swap(other:&mut meshlib::Object)meshlib::ObjectGcode
switch_feedrate_gradient(isFeedrateGradientEnabled:bool)meshlib::ObjectGcode
tags() const -> &meshlib::std_set_std_stringmeshlib::ObjectGcode
toggle_visualize_property(type:&meshlib::AnyVisualizeMaskEnum, viewportMask:&meshlib::ViewportMask)meshlib::ObjectGcode
total_length() const -> f32meshlib::ObjectGcode
type_name() const -> Option<&core::ffi::c_char >meshlib::ObjectGcode
upcast_to_object() const -> &meshlib::Objectmeshlib::ObjectGcode
upcast_to_object_children_holder() const -> &meshlib::ObjectChildrenHoldermeshlib::ObjectGcode
upcast_to_object_children_holder_mut() -> &mut meshlib::ObjectChildrenHoldermeshlib::ObjectGcode
upcast_to_object_lines_holder() const -> &meshlib::ObjectLinesHoldermeshlib::ObjectGcode
upcast_to_object_lines_holder_mut() -> &mut meshlib::ObjectLinesHoldermeshlib::ObjectGcode
upcast_to_object_mut() -> &mut meshlib::Objectmeshlib::ObjectGcode
upcast_to_visual_object() const -> &meshlib::VisualObjectmeshlib::ObjectGcode
upcast_to_visual_object_mut() -> &mut meshlib::VisualObjectmeshlib::ObjectGcode
update_lines_color_map(updated:&mut meshlib::UndirectedEdgeColors)meshlib::ObjectGcode
update_verts_color_map(vertsColorMap:&mut meshlib::VertColors)meshlib::ObjectGcode
use_default_scene_properties_on_deserialization() const -> boolmeshlib::ObjectGcode
var_polyline_ptr() -> Option<&mut meshlib::Polyline3 >meshlib::ObjectGcode
visibility_mask() const -> meshlib::Owned< meshlib::ViewportMask >meshlib::ObjectGcode
world_xf(id:Option<&meshlib::ViewportId >, isDef:Option<&mut bool >) const -> meshlib::AffineXf3fmeshlib::ObjectGcode
xf(id:Option<&meshlib::ViewportId >, isDef:Option<&mut bool >) const -> &meshlib::AffineXf3fmeshlib::ObjectGcode
xfs_for_all_viewports() const -> &meshlib::ViewportProperty_MR_AffineXf3fmeshlib::ObjectGcode