MeshLib Rust Docs
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meshlib::ObjectMesh Member List

This is the complete list of members for meshlib::ObjectMesh, including all inherited members.

actual_serialize_format() const -> Option<&core::ffi::c_char >meshlib::ObjectMesh
add_child(child:&meshlib::std_shared_ptr_MR_Object, recognizedChild:Option< bool >) -> boolmeshlib::ObjectMesh
add_child_before(newChild:&meshlib::std_shared_ptr_MR_Object, existingChild:&meshlib::std_shared_ptr_MR_Object) -> boolmeshlib::ObjectMesh
add_tag(tag:&str) -> boolmeshlib::ObjectMesh
add_texture(texture:&meshlib::MeshTexture)meshlib::ObjectMesh
apply_scale(scaleFactor:f32)meshlib::ObjectMesh
assign_from_another(_other:meshlib::Owned< meshlib::ObjectMesh >) -> &mut meshlib::ObjectMeshmeshlib::ObjectMesh
avg_edge_len() const -> f32meshlib::ObjectMesh
class_name() const -> meshlib::Owned< meshlib::std_string >meshlib::ObjectMesh
class_name_in_plural() const -> meshlib::Owned< meshlib::std_string >meshlib::ObjectMesh
clear_ancillary_texture()meshlib::ObjectMesh
clone() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::ObjectMesh
clone_tree() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::ObjectMesh
const_children() const -> meshlib::Owned< meshlib::ConstChildren >meshlib::ObjectMesh
construct_from_another(_other:meshlib::Owned< meshlib::ObjectMesh >) -> meshlib::Owned< meshlib::ObjectMesh >meshlib::ObjectMeshstatic
copy_all_solid_colors(other:&meshlib::ObjectMeshHolder)meshlib::ObjectMesh
copy_colors(src:&meshlib::ObjectMeshHolder, thisToSrc:&meshlib::VertMap, thisToSrcFaces:Option<&meshlib::FaceMap >)meshlib::ObjectMesh
copy_texture_and_colors(src:&meshlib::ObjectMeshHolder, thisToSrc:&meshlib::VertMap, thisToSrcFaces:Option<&meshlib::FaceMap >)meshlib::ObjectMesh
creases() const -> &meshlib::UndirectedEdgeBitSetmeshlib::ObjectMesh
data() const -> &meshlib::ObjectMeshDatameshlib::ObjectMesh
destroy(ptr:*mut Self)meshlib::CppClassstatic
detach_from_parent() -> boolmeshlib::ObjectMesh
dynamic_downcast_from_object(object:&meshlib::Object) -> Option<&Self >meshlib::ObjectMeshstatic
dynamic_downcast_from_object_mesh_holder(object:&meshlib::ObjectMeshHolder) -> Option<&Self >meshlib::ObjectMeshstatic
dynamic_downcast_from_object_mesh_holder_mut(object:&mut meshlib::ObjectMeshHolder) -> Option<&mut Self >meshlib::ObjectMeshstatic
dynamic_downcast_from_object_mut(object:&mut meshlib::Object) -> Option<&mut Self >meshlib::ObjectMeshstatic
dynamic_downcast_from_visual_object(object:&meshlib::VisualObject) -> Option<&Self >meshlib::ObjectMeshstatic
dynamic_downcast_from_visual_object_mut(object:&mut meshlib::VisualObject) -> Option<&mut Self >meshlib::ObjectMeshstatic
flat_shading() const -> boolmeshlib::ObjectMesh
get_all_visualize_properties() const -> meshlib::Owned< meshlib::std_vector_MR_ViewportMask >meshlib::ObjectMesh
get_ambient_strength() const -> f32meshlib::ObjectMesh
get_ancillary_texture() const -> &meshlib::MeshTexturemeshlib::ObjectMesh
get_ancillary_uv_coords() const -> &meshlib::VertCoords2meshlib::ObjectMesh
get_back_color(viewportId:Option<&meshlib::ViewportId >) const -> &meshlib::Colormeshlib::ObjectMesh
get_back_colors_for_all_viewports() const -> &meshlib::ViewportProperty_MR_Colormeshlib::ObjectMesh
get_borders_color(id:Option<&meshlib::ViewportId >) const -> &meshlib::Colormeshlib::ObjectMesh
get_borders_colors_for_all_viewports() const -> &meshlib::ViewportProperty_MR_Colormeshlib::ObjectMesh
get_bounding_box() const -> meshlib::Box3fmeshlib::ObjectMesh
get_coloring_type() const -> meshlib::ColoringTypemeshlib::ObjectMesh
get_dirty_flags() const -> core::ffi::c_uintmeshlib::ObjectMesh
get_edge_width() const -> f32meshlib::ObjectMesh
get_edges_color(id:Option<&meshlib::ViewportId >) const -> &meshlib::Colormeshlib::ObjectMesh
get_edges_colors_for_all_viewports() const -> &meshlib::ViewportProperty_MR_Colormeshlib::ObjectMesh
get_faces_color_map() const -> &meshlib::FaceColorsmeshlib::ObjectMesh
get_front_color(selected:Option< bool >, viewportId:Option<&meshlib::ViewportId >) const -> &meshlib::Colormeshlib::ObjectMesh
get_front_colors_for_all_viewports(selected:Option< bool >) const -> &meshlib::ViewportProperty_MR_Colormeshlib::ObjectMesh
get_global_alpha(viewportId:Option<&meshlib::ViewportId >) const -> &core::ffi::c_ucharmeshlib::ObjectMesh
get_global_alpha_for_all_viewports() const -> &meshlib::ViewportProperty_unsigned_charmeshlib::ObjectMesh
get_info_lines() const -> meshlib::Owned< meshlib::std_vector_std_string >meshlib::ObjectMesh
get_model_hash() const -> usizemeshlib::ObjectMesh
get_point_size() const -> f32meshlib::ObjectMesh
get_points_color(id:Option<&meshlib::ViewportId >) const -> &meshlib::Colormeshlib::ObjectMesh
get_points_colors_for_all_viewports() const -> &meshlib::ViewportProperty_MR_Colormeshlib::ObjectMesh
get_redraw_flag(viewportMask:&meshlib::ViewportMask) const -> boolmeshlib::ObjectMesh
get_selected_edges() const -> &meshlib::UndirectedEdgeBitSetmeshlib::ObjectMesh
get_selected_edges_color(id:Option<&meshlib::ViewportId >) const -> &meshlib::Colormeshlib::ObjectMesh
get_selected_edges_colors_for_all_viewports() const -> &meshlib::ViewportProperty_MR_Colormeshlib::ObjectMesh
get_selected_faces() const -> &meshlib::FaceBitSetmeshlib::ObjectMesh
get_selected_faces_color(id:Option<&meshlib::ViewportId >) const -> &meshlib::Colormeshlib::ObjectMesh
get_selected_faces_colors_for_all_viewports() const -> &meshlib::ViewportProperty_MR_Colormeshlib::ObjectMesh
get_shared_ptr() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::ObjectMesh
get_shininess() const -> f32meshlib::ObjectMesh
get_specular_strength() const -> f32meshlib::ObjectMesh
get_texture() const -> &meshlib::MeshTexturemeshlib::ObjectMesh
get_texture_per_face() const -> &meshlib::TexturePerFacemeshlib::ObjectMesh
get_textures() const -> &meshlib::Vector_MR_MeshTexture_MR_TextureIdmeshlib::ObjectMesh
get_uv_coords() const -> &meshlib::VertCoords2meshlib::ObjectMesh
get_verts_color_map() const -> &meshlib::VertColorsmeshlib::ObjectMesh
get_visualize_property(type:&meshlib::AnyVisualizeMaskEnum, viewportMask:&meshlib::ViewportMask) const -> boolmeshlib::ObjectMesh
get_visualize_property_mask(type:&meshlib::AnyVisualizeMaskEnum) const -> &meshlib::ViewportMaskmeshlib::ObjectMesh
get_world_box(_1:Option<&meshlib::ViewportId >) const -> meshlib::Box3fmeshlib::ObjectMesh
get_world_tree_box(_1:Option<&meshlib::ViewportId >) const -> meshlib::Box3fmeshlib::ObjectMesh
global_clipped_by_plane(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::ObjectMesh
global_clipped_by_plane_mask() const -> meshlib::Owned< meshlib::ViewportMask >meshlib::ObjectMesh
global_visibility(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::ObjectMesh
global_visibility_mask() const -> meshlib::Owned< meshlib::ViewportMask >meshlib::ObjectMesh
has_ancillary_texture() const -> boolmeshlib::ObjectMesh
has_model() const -> boolmeshlib::ObjectMesh
has_visual_representation() const -> boolmeshlib::ObjectMesh
heap_bytes() const -> usizemeshlib::ObjectMesh
invalidate_metrics_cache(mask:core::ffi::c_uint)meshlib::ObjectMesh
is_ancestor(ancestor:Option<&meshlib::Object >) const -> boolmeshlib::ObjectMesh
is_ancillary() const -> boolmeshlib::ObjectMesh
is_global_ancillary() const -> boolmeshlib::ObjectMesh
is_locked() const -> boolmeshlib::ObjectMesh
is_mesh_closed() const -> boolmeshlib::ObjectMesh
is_parent_locked() const -> boolmeshlib::ObjectMesh
is_pickable(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::ObjectMesh
is_selected() const -> boolmeshlib::ObjectMesh
is_visible(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::ObjectMesh
mesh() const -> &meshlib::std_shared_ptr_const_MR_Meshmeshlib::ObjectMesh
mesh_part() const -> meshlib::Owned< meshlib::MeshPart >meshlib::ObjectMesh
mesh_ptr() const -> Option<&meshlib::Mesh >meshlib::ObjectMesh
name() const -> &meshlib::std_stringmeshlib::ObjectMesh
new() -> meshlib::Owned< meshlib::ObjectMesh >meshlib::ObjectMeshstatic
num_components() const -> usizemeshlib::ObjectMesh
num_crease_edges() const -> usizemeshlib::ObjectMesh
num_handles() const -> usizemeshlib::ObjectMesh
num_holes() const -> usizemeshlib::ObjectMesh
num_selected_edges() const -> usizemeshlib::ObjectMesh
num_selected_faces() const -> usizemeshlib::ObjectMesh
num_undirected_edges() const -> usizemeshlib::ObjectMesh
remove_all_children()meshlib::ObjectMesh
remove_tag(tag:&str) -> boolmeshlib::ObjectMesh
render(_1:&meshlib::ModelRenderParams) const -> boolmeshlib::ObjectMesh
render_for_picker(_1:&meshlib::ModelBaseRenderParams, _2:core::ffi::c_uint) constmeshlib::ObjectMesh
render_ui(params:&meshlib::UiRenderParams) constmeshlib::ObjectMesh
reset_colors()meshlib::ObjectMesh
reset_dirty() constmeshlib::ObjectMesh
reset_dirty_except_mask(mask:core::ffi::c_uint) constmeshlib::ObjectMesh
reset_front_color()meshlib::ObjectMesh
reset_redraw_flag() constmeshlib::ObjectMesh
reset_xf(id:Option<&meshlib::ViewportId >)meshlib::ObjectMesh
same_models(other:&meshlib::Object) const -> boolmeshlib::ObjectMesh
select(on:bool) -> boolmeshlib::ObjectMesh
select_edges(newSelection:&meshlib::UndirectedEdgeBitSet)meshlib::ObjectMesh
select_faces(newSelection:&meshlib::FaceBitSet)meshlib::ObjectMesh
selected_area() const -> f64meshlib::ObjectMesh
serialize_format() const -> Option<&core::ffi::c_char >meshlib::ObjectMesh
set_all_visualize_properties(properties:&meshlib::std_vector_MR_ViewportMask)meshlib::ObjectMesh
set_ambient_strength(ambientStrength:f32)meshlib::ObjectMesh
set_ancillary(ancillary:bool)meshlib::ObjectMesh
set_ancillary_texture(texture:&meshlib::MeshTexture)meshlib::ObjectMesh
set_ancillary_uv_coords(uvCoordinates:&meshlib::VertCoords2)meshlib::ObjectMesh
set_back_color(color:&meshlib::Color, viewportId:Option<&meshlib::ViewportId >)meshlib::ObjectMesh
set_back_colors_for_all_viewports(val:&meshlib::ViewportProperty_MR_Color)meshlib::ObjectMesh
set_borders_color(color:&meshlib::Color, id:Option<&meshlib::ViewportId >)meshlib::ObjectMesh
set_borders_colors_for_all_viewports(val:&meshlib::ViewportProperty_MR_Color)meshlib::ObjectMesh
set_coloring_type(coloringType:meshlib::ColoringType)meshlib::ObjectMesh
set_creases(creases:&meshlib::UndirectedEdgeBitSet)meshlib::ObjectMesh
set_data(data:&mut meshlib::ObjectMeshData)meshlib::ObjectMesh
set_dirty_flags(mask:core::ffi::c_uint, invalidateCaches:Option< bool >)meshlib::ObjectMesh
set_dirty_flags_fast(mask:core::ffi::c_uint)meshlib::ObjectMesh
set_edge_width(edgeWidth:f32)meshlib::ObjectMesh
set_edges_color(color:&meshlib::Color, id:Option<&meshlib::ViewportId >)meshlib::ObjectMesh
set_edges_colors_for_all_viewports(val:&meshlib::ViewportProperty_MR_Color)meshlib::ObjectMesh
set_faces_color_map(facesColorMap:&meshlib::FaceColors)meshlib::ObjectMesh
set_flat_shading(on:bool)meshlib::ObjectMesh
set_front_color(color:&meshlib::Color, selected:bool, viewportId:Option<&meshlib::ViewportId >)meshlib::ObjectMesh
set_front_colors_for_all_viewports(val:&meshlib::ViewportProperty_MR_Color, selected:Option< bool >)meshlib::ObjectMesh
set_global_alpha(alpha:core::ffi::c_uchar, viewportId:Option<&meshlib::ViewportId >)meshlib::ObjectMesh
set_global_alpha_for_all_viewports(val:&meshlib::ViewportProperty_unsigned_char)meshlib::ObjectMesh
set_global_clipped_by_plane(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::ObjectMesh
set_global_visibility(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::ObjectMesh
set_locked(on:bool)meshlib::ObjectMesh
set_mesh(mesh:&meshlib::std_shared_ptr_MR_Mesh)meshlib::ObjectMesh
set_name(name:&str)meshlib::ObjectMesh
set_parent_locked(lock:bool)meshlib::ObjectMesh
set_pickable(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::ObjectMesh
set_point_size(size:f32)meshlib::ObjectMesh
set_points_color(color:&meshlib::Color, id:Option<&meshlib::ViewportId >)meshlib::ObjectMesh
set_points_colors_for_all_viewports(val:&meshlib::ViewportProperty_MR_Color)meshlib::ObjectMesh
set_selected_edges_color(color:&meshlib::Color, id:Option<&meshlib::ViewportId >)meshlib::ObjectMesh
set_selected_edges_colors_for_all_viewports(val:&meshlib::ViewportProperty_MR_Color)meshlib::ObjectMesh
set_selected_faces_color(color:&meshlib::Color, id:Option<&meshlib::ViewportId >)meshlib::ObjectMesh
set_selected_faces_colors_for_all_viewports(val:&meshlib::ViewportProperty_MR_Color)meshlib::ObjectMesh
set_serialize_format(newFormat:Option<&core::ffi::c_char >)meshlib::ObjectMesh
set_shininess(shininess:f32)meshlib::ObjectMesh
set_specular_strength(specularStrength:f32)meshlib::ObjectMesh
set_texture_per_face(texturePerFace:&meshlib::TexturePerFace)meshlib::ObjectMesh
set_textures(texture:&meshlib::Vector_MR_MeshTexture_MR_TextureId)meshlib::ObjectMesh
set_use_default_scene_properties_on_deserialization(useDefaultScenePropertiesOnDeserialization:bool)meshlib::ObjectMesh
set_uv_coords(uvCoordinates:&meshlib::VertCoords2)meshlib::ObjectMesh
set_verts_color_map(vertsColorMap:&meshlib::VertColors)meshlib::ObjectMesh
set_visibility_mask(viewportMask:&meshlib::ViewportMask)meshlib::ObjectMesh
set_visible(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::ObjectMesh
set_visualize_property(value:bool, type:&meshlib::AnyVisualizeMaskEnum, viewportMask:&meshlib::ViewportMask)meshlib::ObjectMesh
set_visualize_property_mask(type:&meshlib::AnyVisualizeMaskEnum, viewportMask:&meshlib::ViewportMask)meshlib::ObjectMesh
set_world_xf(xf:&meshlib::AffineXf3f, id:Option<&meshlib::ViewportId >)meshlib::ObjectMesh
set_xf(xf:&meshlib::AffineXf3f, id:Option<&meshlib::ViewportId >)meshlib::ObjectMesh
set_xfs_for_all_viewports(xf:&meshlib::ViewportProperty_MR_AffineXf3f)meshlib::ObjectMesh
shallow_clone() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::ObjectMesh
shallow_clone_tree() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::ObjectMesh
sort_children()meshlib::ObjectMesh
static_class_name() -> *const core::ffi::c_charmeshlib::ObjectMeshstatic
static_class_name_in_plural() -> *const core::ffi::c_charmeshlib::ObjectMeshstatic
static_downcast_from_object(object:&meshlib::Object) -> &Selfmeshlib::ObjectMeshstatic
static_downcast_from_object_children_holder(object:&meshlib::ObjectChildrenHolder) -> &Selfmeshlib::ObjectMeshstatic
static_downcast_from_object_children_holder_mut(object:&mut meshlib::ObjectChildrenHolder) -> &mut Selfmeshlib::ObjectMeshstatic
static_downcast_from_object_mesh_holder(object:&meshlib::ObjectMeshHolder) -> &Selfmeshlib::ObjectMeshstatic
static_downcast_from_object_mesh_holder_mut(object:&mut meshlib::ObjectMeshHolder) -> &mut Selfmeshlib::ObjectMeshstatic
static_downcast_from_object_mut(object:&mut meshlib::Object) -> &mut Selfmeshlib::ObjectMeshstatic
static_downcast_from_visual_object(object:&meshlib::VisualObject) -> &Selfmeshlib::ObjectMeshstatic
static_downcast_from_visual_object_mut(object:&mut meshlib::VisualObject) -> &mut Selfmeshlib::ObjectMeshstatic
static_type_name() -> *const core::ffi::c_charmeshlib::ObjectMeshstatic
supports_visualize_property(type:&meshlib::AnyVisualizeMaskEnum) const -> boolmeshlib::ObjectMesh
swap(other:&mut meshlib::Object)meshlib::ObjectMesh
tags() const -> &meshlib::std_set_std_stringmeshlib::ObjectMesh
toggle_visualize_property(type:&meshlib::AnyVisualizeMaskEnum, viewportMask:&meshlib::ViewportMask)meshlib::ObjectMesh
total_area() const -> f64meshlib::ObjectMesh
type_name() const -> Option<&core::ffi::c_char >meshlib::ObjectMesh
upcast_to_object() const -> &meshlib::Objectmeshlib::ObjectMesh
upcast_to_object_children_holder() const -> &meshlib::ObjectChildrenHoldermeshlib::ObjectMesh
upcast_to_object_children_holder_mut() -> &mut meshlib::ObjectChildrenHoldermeshlib::ObjectMesh
upcast_to_object_mesh_holder() const -> &meshlib::ObjectMeshHoldermeshlib::ObjectMesh
upcast_to_object_mesh_holder_mut() -> &mut meshlib::ObjectMeshHoldermeshlib::ObjectMesh
upcast_to_object_mut() -> &mut meshlib::Objectmeshlib::ObjectMesh
upcast_to_visual_object() const -> &meshlib::VisualObjectmeshlib::ObjectMesh
upcast_to_visual_object_mut() -> &mut meshlib::VisualObjectmeshlib::ObjectMesh
update_ancillary_uv_coords(updated:&mut meshlib::VertCoords2)meshlib::ObjectMesh
update_data(data:&mut meshlib::ObjectMeshData)meshlib::ObjectMesh
update_faces_color_map(updated:&mut meshlib::FaceColors)meshlib::ObjectMesh
update_mesh(mesh:&meshlib::std_shared_ptr_MR_Mesh) -> meshlib::Owned< meshlib::std_shared_ptr_MR_Mesh >meshlib::ObjectMesh
update_texture_per_face(texturePerFace:&mut meshlib::TexturePerFace)meshlib::ObjectMesh
update_textures(updated:&mut meshlib::Vector_MR_MeshTexture_MR_TextureId)meshlib::ObjectMesh
update_uv_coords(updated:&mut meshlib::VertCoords2)meshlib::ObjectMesh
update_verts_color_map(vertsColorMap:&mut meshlib::VertColors)meshlib::ObjectMesh
use_default_scene_properties_on_deserialization() const -> boolmeshlib::ObjectMesh
var_mesh() -> &meshlib::std_shared_ptr_MR_Meshmeshlib::ObjectMesh
var_mesh_ptr() -> Option<&mut meshlib::Mesh >meshlib::ObjectMesh
visibility_mask() const -> meshlib::Owned< meshlib::ViewportMask >meshlib::ObjectMesh
volume() const -> f64meshlib::ObjectMesh
world_ray_intersection(worldRay:&meshlib::Line3f, region:Option<&meshlib::FaceBitSet >) const -> meshlib::Owned< meshlib::MeshIntersectionResult >meshlib::ObjectMesh
world_xf(id:Option<&meshlib::ViewportId >, isDef:Option<&mut bool >) const -> meshlib::AffineXf3fmeshlib::ObjectMesh
xf(id:Option<&meshlib::ViewportId >, isDef:Option<&mut bool >) const -> &meshlib::AffineXf3fmeshlib::ObjectMesh
xfs_for_all_viewports() const -> &meshlib::ViewportProperty_MR_AffineXf3fmeshlib::ObjectMesh