MeshLib Rust Docs
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meshlib::SceneRootObject Member List

This is the complete list of members for meshlib::SceneRootObject, including all inherited members.

add_child(child:&meshlib::std_shared_ptr_MR_Object, recognizedChild:Option< bool >) -> boolmeshlib::SceneRootObject
add_child_before(newChild:&meshlib::std_shared_ptr_MR_Object, existingChild:&meshlib::std_shared_ptr_MR_Object) -> boolmeshlib::SceneRootObject
add_tag(tag:&str) -> boolmeshlib::SceneRootObject
apply_scale(scaleFactor:f32)meshlib::SceneRootObject
assign_from_another(_other:meshlib::Owned< meshlib::SceneRootObject >) -> &mut meshlib::SceneRootObjectmeshlib::SceneRootObject
class_name() const -> meshlib::Owned< meshlib::std_string >meshlib::SceneRootObject
class_name_in_plural() const -> meshlib::Owned< meshlib::std_string >meshlib::SceneRootObject
clone() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::SceneRootObject
clone_root() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_SceneRootObject >meshlib::SceneRootObject
clone_tree() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::SceneRootObject
const_children() const -> meshlib::Owned< meshlib::ConstChildren >meshlib::SceneRootObject
construct_from_another(_other:meshlib::Owned< meshlib::SceneRootObject >) -> meshlib::Owned< meshlib::SceneRootObject >meshlib::SceneRootObjectstatic
destroy(ptr:*mut Self)meshlib::CppClassstatic
detach_from_parent() -> boolmeshlib::SceneRootObject
dynamic_downcast_from_object(object:&meshlib::Object) -> Option<&Self >meshlib::SceneRootObjectstatic
dynamic_downcast_from_object_mut(object:&mut meshlib::Object) -> Option<&mut Self >meshlib::SceneRootObjectstatic
get_info_lines() const -> meshlib::Owned< meshlib::std_vector_std_string >meshlib::SceneRootObject
get_model_hash() const -> usizemeshlib::SceneRootObject
get_redraw_flag(_1:&meshlib::ViewportMask) const -> boolmeshlib::SceneRootObject
get_shared_ptr() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::SceneRootObject
get_world_box(_1:Option<&meshlib::ViewportId >) const -> meshlib::Box3fmeshlib::SceneRootObject
get_world_tree_box(_1:Option<&meshlib::ViewportId >) const -> meshlib::Box3fmeshlib::SceneRootObject
global_visibility(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::SceneRootObject
global_visibility_mask() const -> meshlib::Owned< meshlib::ViewportMask >meshlib::SceneRootObject
has_model() const -> boolmeshlib::SceneRootObject
has_visual_representation() const -> boolmeshlib::SceneRootObject
heap_bytes() const -> usizemeshlib::SceneRootObject
is_ancestor(ancestor:Option<&meshlib::Object >) const -> boolmeshlib::SceneRootObject
is_ancillary() const -> boolmeshlib::SceneRootObject
is_global_ancillary() const -> boolmeshlib::SceneRootObject
is_locked() const -> boolmeshlib::SceneRootObject
is_parent_locked() const -> boolmeshlib::SceneRootObject
is_selected() const -> boolmeshlib::SceneRootObject
is_visible(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::SceneRootObject
name() const -> &meshlib::std_stringmeshlib::SceneRootObject
new() -> meshlib::Owned< meshlib::SceneRootObject >meshlib::SceneRootObjectstatic
remove_all_children()meshlib::SceneRootObject
remove_tag(tag:&str) -> boolmeshlib::SceneRootObject
reset_redraw_flag() constmeshlib::SceneRootObject
reset_xf(id:Option<&meshlib::ViewportId >)meshlib::SceneRootObject
root_name() -> *const core::ffi::c_charmeshlib::SceneRootObjectstatic
same_models(other:&meshlib::Object) const -> boolmeshlib::SceneRootObject
select(_1:bool) -> boolmeshlib::SceneRootObject
set_ancillary(_1:bool)meshlib::SceneRootObject
set_global_visibility(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::SceneRootObject
set_locked(on:bool)meshlib::SceneRootObject
set_name(_1:&str)meshlib::SceneRootObject
set_parent_locked(lock:bool)meshlib::SceneRootObject
set_visibility_mask(viewportMask:&meshlib::ViewportMask)meshlib::SceneRootObject
set_visible(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::SceneRootObject
set_world_xf(xf:&meshlib::AffineXf3f, id:Option<&meshlib::ViewportId >)meshlib::SceneRootObject
set_xf(xf:&meshlib::AffineXf3f, id:Option<&meshlib::ViewportId >)meshlib::SceneRootObject
set_xfs_for_all_viewports(xf:&meshlib::ViewportProperty_MR_AffineXf3f)meshlib::SceneRootObject
shallow_clone() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::SceneRootObject
shallow_clone_tree() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::SceneRootObject
sort_children()meshlib::SceneRootObject
static_class_name() -> *const core::ffi::c_charmeshlib::SceneRootObjectstatic
static_class_name_in_plural() -> *const core::ffi::c_charmeshlib::SceneRootObjectstatic
static_downcast_from_object(object:&meshlib::Object) -> &Selfmeshlib::SceneRootObjectstatic
static_downcast_from_object_children_holder(object:&meshlib::ObjectChildrenHolder) -> &Selfmeshlib::SceneRootObjectstatic
static_downcast_from_object_children_holder_mut(object:&mut meshlib::ObjectChildrenHolder) -> &mut Selfmeshlib::SceneRootObjectstatic
static_downcast_from_object_mut(object:&mut meshlib::Object) -> &mut Selfmeshlib::SceneRootObjectstatic
static_type_name() -> *const core::ffi::c_charmeshlib::SceneRootObjectstatic
swap(other:&mut meshlib::Object)meshlib::SceneRootObject
tags() const -> &meshlib::std_set_std_stringmeshlib::SceneRootObject
type_name() const -> Option<&core::ffi::c_char >meshlib::SceneRootObject
upcast_to_object() const -> &meshlib::Objectmeshlib::SceneRootObject
upcast_to_object_children_holder() const -> &meshlib::ObjectChildrenHoldermeshlib::SceneRootObject
upcast_to_object_children_holder_mut() -> &mut meshlib::ObjectChildrenHoldermeshlib::SceneRootObject
upcast_to_object_mut() -> &mut meshlib::Objectmeshlib::SceneRootObject
visibility_mask() const -> meshlib::Owned< meshlib::ViewportMask >meshlib::SceneRootObject
world_xf(id:Option<&meshlib::ViewportId >, isDef:Option<&mut bool >) const -> meshlib::AffineXf3fmeshlib::SceneRootObject
xf(id:Option<&meshlib::ViewportId >, isDef:Option<&mut bool >) const -> &meshlib::AffineXf3fmeshlib::SceneRootObject
xfs_for_all_viewports() const -> &meshlib::ViewportProperty_MR_AffineXf3fmeshlib::SceneRootObject