MeshLib Rust Docs
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meshlib::VisualObject Member List

This is the complete list of members for meshlib::VisualObject, including all inherited members.

add_child(child:&meshlib::std_shared_ptr_MR_Object, recognizedChild:Option< bool >) -> boolmeshlib::VisualObject
add_child_before(newChild:&meshlib::std_shared_ptr_MR_Object, existingChild:&meshlib::std_shared_ptr_MR_Object) -> boolmeshlib::VisualObject
add_tag(tag:&str) -> boolmeshlib::VisualObject
apply_scale(scaleFactor:f32)meshlib::VisualObject
assign_from_another(_other:meshlib::Owned< meshlib::VisualObject >) -> &mut meshlib::VisualObjectmeshlib::VisualObject
class_name() const -> meshlib::Owned< meshlib::std_string >meshlib::VisualObject
class_name_in_plural() const -> meshlib::Owned< meshlib::std_string >meshlib::VisualObject
clone() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::VisualObject
clone_tree() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::VisualObject
const_children() const -> meshlib::Owned< meshlib::ConstChildren >meshlib::VisualObject
construct_from_another(_other:meshlib::Owned< meshlib::VisualObject >) -> meshlib::Owned< meshlib::VisualObject >meshlib::VisualObjectstatic
copy_all_solid_colors(other:&meshlib::VisualObject)meshlib::VisualObject
destroy(ptr:*mut Self)meshlib::CppClassstatic
detach_from_parent() -> boolmeshlib::VisualObject
dynamic_downcast_from_object(object:&meshlib::Object) -> Option<&Self >meshlib::VisualObjectstatic
dynamic_downcast_from_object_mut(object:&mut meshlib::Object) -> Option<&mut Self >meshlib::VisualObjectstatic
get_all_visualize_properties() const -> meshlib::Owned< meshlib::std_vector_MR_ViewportMask >meshlib::VisualObject
get_ambient_strength() const -> f32meshlib::VisualObject
get_back_color(viewportId:Option<&meshlib::ViewportId >) const -> &meshlib::Colormeshlib::VisualObject
get_back_colors_for_all_viewports() const -> &meshlib::ViewportProperty_MR_Colormeshlib::VisualObject
get_bounding_box() const -> meshlib::Box3fmeshlib::VisualObject
get_coloring_type() const -> meshlib::ColoringTypemeshlib::VisualObject
get_dirty_flags() const -> core::ffi::c_uintmeshlib::VisualObject
get_front_color(selected:Option< bool >, viewportId:Option<&meshlib::ViewportId >) const -> &meshlib::Colormeshlib::VisualObject
get_front_colors_for_all_viewports(selected:Option< bool >) const -> &meshlib::ViewportProperty_MR_Colormeshlib::VisualObject
get_global_alpha(viewportId:Option<&meshlib::ViewportId >) const -> &core::ffi::c_ucharmeshlib::VisualObject
get_global_alpha_for_all_viewports() const -> &meshlib::ViewportProperty_unsigned_charmeshlib::VisualObject
get_info_lines() const -> meshlib::Owned< meshlib::std_vector_std_string >meshlib::VisualObject
get_model_hash() const -> usizemeshlib::VisualObject
get_redraw_flag(viewportMask:&meshlib::ViewportMask) const -> boolmeshlib::VisualObject
get_shared_ptr() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::VisualObject
get_shininess() const -> f32meshlib::VisualObject
get_specular_strength() const -> f32meshlib::VisualObject
get_visualize_property(type:&meshlib::AnyVisualizeMaskEnum, viewportMask:&meshlib::ViewportMask) const -> boolmeshlib::VisualObject
get_visualize_property_mask(type:&meshlib::AnyVisualizeMaskEnum) const -> &meshlib::ViewportMaskmeshlib::VisualObject
get_world_box(_1:Option<&meshlib::ViewportId >) const -> meshlib::Box3fmeshlib::VisualObject
get_world_tree_box(_1:Option<&meshlib::ViewportId >) const -> meshlib::Box3fmeshlib::VisualObject
global_clipped_by_plane(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::VisualObject
global_clipped_by_plane_mask() const -> meshlib::Owned< meshlib::ViewportMask >meshlib::VisualObject
global_visibility(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::VisualObject
global_visibility_mask() const -> meshlib::Owned< meshlib::ViewportMask >meshlib::VisualObject
has_model() const -> boolmeshlib::VisualObject
has_visual_representation() const -> boolmeshlib::VisualObject
heap_bytes() const -> usizemeshlib::VisualObject
is_ancestor(ancestor:Option<&meshlib::Object >) const -> boolmeshlib::VisualObject
is_ancillary() const -> boolmeshlib::VisualObject
is_global_ancillary() const -> boolmeshlib::VisualObject
is_locked() const -> boolmeshlib::VisualObject
is_parent_locked() const -> boolmeshlib::VisualObject
is_pickable(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::VisualObject
is_selected() const -> boolmeshlib::VisualObject
is_visible(viewportMask:Option<&meshlib::ViewportMask >) const -> boolmeshlib::VisualObject
name() const -> &meshlib::std_stringmeshlib::VisualObject
new() -> meshlib::Owned< meshlib::VisualObject >meshlib::VisualObjectstatic
remove_all_children()meshlib::VisualObject
remove_tag(tag:&str) -> boolmeshlib::VisualObject
render(_1:&meshlib::ModelRenderParams) const -> boolmeshlib::VisualObject
render_for_picker(_1:&meshlib::ModelBaseRenderParams, _2:core::ffi::c_uint) constmeshlib::VisualObject
render_ui(params:&meshlib::UiRenderParams) constmeshlib::VisualObject
reset_colors()meshlib::VisualObject
reset_dirty() constmeshlib::VisualObject
reset_dirty_except_mask(mask:core::ffi::c_uint) constmeshlib::VisualObject
reset_front_color()meshlib::VisualObject
reset_redraw_flag() constmeshlib::VisualObject
reset_xf(id:Option<&meshlib::ViewportId >)meshlib::VisualObject
same_models(other:&meshlib::Object) const -> boolmeshlib::VisualObject
select(on:bool) -> boolmeshlib::VisualObject
set_all_visualize_properties(properties:&meshlib::std_vector_MR_ViewportMask)meshlib::VisualObject
set_ambient_strength(ambientStrength:f32)meshlib::VisualObject
set_ancillary(ancillary:bool)meshlib::VisualObject
set_back_color(color:&meshlib::Color, viewportId:Option<&meshlib::ViewportId >)meshlib::VisualObject
set_back_colors_for_all_viewports(val:&meshlib::ViewportProperty_MR_Color)meshlib::VisualObject
set_coloring_type(coloringType:meshlib::ColoringType)meshlib::VisualObject
set_dirty_flags(mask:core::ffi::c_uint, invalidateCaches:Option< bool >)meshlib::VisualObject
set_front_color(color:&meshlib::Color, selected:bool, viewportId:Option<&meshlib::ViewportId >)meshlib::VisualObject
set_front_colors_for_all_viewports(val:&meshlib::ViewportProperty_MR_Color, selected:Option< bool >)meshlib::VisualObject
set_global_alpha(alpha:core::ffi::c_uchar, viewportId:Option<&meshlib::ViewportId >)meshlib::VisualObject
set_global_alpha_for_all_viewports(val:&meshlib::ViewportProperty_unsigned_char)meshlib::VisualObject
set_global_clipped_by_plane(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::VisualObject
set_global_visibility(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::VisualObject
set_locked(on:bool)meshlib::VisualObject
set_name(name:&str)meshlib::VisualObject
set_parent_locked(lock:bool)meshlib::VisualObject
set_pickable(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::VisualObject
set_shininess(shininess:f32)meshlib::VisualObject
set_specular_strength(specularStrength:f32)meshlib::VisualObject
set_use_default_scene_properties_on_deserialization(useDefaultScenePropertiesOnDeserialization:bool)meshlib::VisualObject
set_visibility_mask(viewportMask:&meshlib::ViewportMask)meshlib::VisualObject
set_visible(on:bool, viewportMask:Option<&meshlib::ViewportMask >)meshlib::VisualObject
set_visualize_property(value:bool, type:&meshlib::AnyVisualizeMaskEnum, viewportMask:&meshlib::ViewportMask)meshlib::VisualObject
set_visualize_property_mask(type:&meshlib::AnyVisualizeMaskEnum, viewportMask:&meshlib::ViewportMask)meshlib::VisualObject
set_world_xf(xf:&meshlib::AffineXf3f, id:Option<&meshlib::ViewportId >)meshlib::VisualObject
set_xf(xf:&meshlib::AffineXf3f, id:Option<&meshlib::ViewportId >)meshlib::VisualObject
set_xfs_for_all_viewports(xf:&meshlib::ViewportProperty_MR_AffineXf3f)meshlib::VisualObject
shallow_clone() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::VisualObject
shallow_clone_tree() const -> meshlib::Owned< meshlib::std_shared_ptr_MR_Object >meshlib::VisualObject
show_name() const -> boolmeshlib::VisualObject
show_name_mut(on:bool)meshlib::VisualObject
sort_children()meshlib::VisualObject
static_class_name() -> *const core::ffi::c_charmeshlib::VisualObjectstatic
static_class_name_in_plural() -> *const core::ffi::c_charmeshlib::VisualObjectstatic
static_downcast_from_object(object:&meshlib::Object) -> &Selfmeshlib::VisualObjectstatic
static_downcast_from_object_children_holder(object:&meshlib::ObjectChildrenHolder) -> &Selfmeshlib::VisualObjectstatic
static_downcast_from_object_children_holder_mut(object:&mut meshlib::ObjectChildrenHolder) -> &mut Selfmeshlib::VisualObjectstatic
static_downcast_from_object_mut(object:&mut meshlib::Object) -> &mut Selfmeshlib::VisualObjectstatic
static_type_name() -> *const core::ffi::c_charmeshlib::VisualObjectstatic
supports_visualize_property(type:&meshlib::AnyVisualizeMaskEnum) const -> boolmeshlib::VisualObject
swap(other:&mut meshlib::Object)meshlib::VisualObject
tags() const -> &meshlib::std_set_std_stringmeshlib::VisualObject
toggle_visualize_property(type:&meshlib::AnyVisualizeMaskEnum, viewportMask:&meshlib::ViewportMask)meshlib::VisualObject
type_name() const -> Option<&core::ffi::c_char >meshlib::VisualObject
upcast_to_object() const -> &meshlib::Objectmeshlib::VisualObject
upcast_to_object_children_holder() const -> &meshlib::ObjectChildrenHoldermeshlib::VisualObject
upcast_to_object_children_holder_mut() -> &mut meshlib::ObjectChildrenHoldermeshlib::VisualObject
upcast_to_object_mut() -> &mut meshlib::Objectmeshlib::VisualObject
use_default_scene_properties_on_deserialization() const -> boolmeshlib::VisualObject
visibility_mask() const -> meshlib::Owned< meshlib::ViewportMask >meshlib::VisualObject
world_xf(id:Option<&meshlib::ViewportId >, isDef:Option<&mut bool >) const -> meshlib::AffineXf3fmeshlib::VisualObject
xf(id:Option<&meshlib::ViewportId >, isDef:Option<&mut bool >) const -> &meshlib::AffineXf3fmeshlib::VisualObject
xfs_for_all_viewports() const -> &meshlib::ViewportProperty_MR_AffineXf3fmeshlib::VisualObject