This is the complete list of members for meshlib::object_save::Settings, including all inherited members.
| assign_from_another(_other:&meshlib::object_save::Settings) -> &mut meshlib::object_save::Settings | meshlib::object_save::Settings | |
| construct_from_another(_other:&meshlib::object_save::Settings) -> meshlib::Owned< meshlib::object_save::Settings > | meshlib::object_save::Settings | static |
| copy(ptr:*const Self) -> *mut Self | meshlib::CppCopy | static |
| meshlib::destroy(ptr:*mut Self) | meshlib::CppClass | static |
| meshlib::CppCopy::destroy(ptr:*mut Self) | meshlib::CppClass | static |
| length_unit() const -> &meshlib::std_optional_MR_LengthUnit | meshlib::object_save::Settings | |
| length_unit_mut() -> &mut meshlib::std_optional_MR_LengthUnit | meshlib::object_save::Settings | |
| new() -> meshlib::Owned< meshlib::object_save::Settings > | meshlib::object_save::Settings | static |
| progress() const -> &meshlib::std_function_bool_from_float | meshlib::object_save::Settings | |
| progress_mut() -> &mut meshlib::std_function_bool_from_float | meshlib::object_save::Settings | |
| set_length_unit(value:Option< meshlib::LengthUnit >) | meshlib::object_save::Settings | |
| set_progress(value:&meshlib::std_function_bool_from_float) | meshlib::object_save::Settings | |
| static_downcast_from_settings(object:&meshlib::scene_save::Settings) -> &Self | meshlib::object_save::Settings | static |
| static_downcast_from_settings_mut(object:&mut meshlib::scene_save::Settings) -> &mut Self | meshlib::object_save::Settings | static |
| upcast_to_settings() const -> &meshlib::scene_save::Settings | meshlib::object_save::Settings | |
| upcast_to_settings_mut() -> &mut meshlib::scene_save::Settings | meshlib::object_save::Settings |