This is the complete list of members for meshlib::scene_load::Settings, including all inherited members.
| assign_from_another(_other:&meshlib::scene_load::Settings) -> &mut meshlib::scene_load::Settings | meshlib::scene_load::Settings | |
| construct_from(targetUnit:Option< meshlib::LengthUnit >, progress:&meshlib::std_function_bool_from_float, openFolder:&meshlib::std_function_expected_MR_LoadedObjects_std_string_from_const_std_filesystem_path_ref_const_std_function_bool_func_from_float_ref) -> meshlib::Owned< meshlib::scene_load::Settings > | meshlib::scene_load::Settings | static |
| construct_from_another(_other:&meshlib::scene_load::Settings) -> meshlib::Owned< meshlib::scene_load::Settings > | meshlib::scene_load::Settings | static |
| copy(ptr:*const Self) -> *mut Self | meshlib::CppCopy | static |
| meshlib::destroy(ptr:*mut Self) | meshlib::CppClass | static |
| meshlib::CppCopy::destroy(ptr:*mut Self) | meshlib::CppClass | static |
| new() -> meshlib::Owned< meshlib::scene_load::Settings > | meshlib::scene_load::Settings | static |
| open_folder() const -> &meshlib::std_function_expected_MR_LoadedObjects_std_string_from_const_std_filesystem_path_ref_const_std_function_bool_func_from_float_ref | meshlib::scene_load::Settings | |
| open_folder_mut() -> &mut meshlib::std_function_expected_MR_LoadedObjects_std_string_from_const_std_filesystem_path_ref_const_std_function_bool_func_from_float_ref | meshlib::scene_load::Settings | |
| progress() const -> &meshlib::std_function_bool_from_float | meshlib::scene_load::Settings | |
| progress_mut() -> &mut meshlib::std_function_bool_from_float | meshlib::scene_load::Settings | |
| set_open_folder(value:&meshlib::std_function_expected_MR_LoadedObjects_std_string_from_const_std_filesystem_path_ref_const_std_function_bool_func_from_float_ref) | meshlib::scene_load::Settings | |
| set_progress(value:&meshlib::std_function_bool_from_float) | meshlib::scene_load::Settings | |
| set_target_unit(value:Option< meshlib::LengthUnit >) | meshlib::scene_load::Settings | |
| target_unit() const -> &meshlib::std_optional_MR_LengthUnit | meshlib::scene_load::Settings | |
| target_unit_mut() -> &mut meshlib::std_optional_MR_LengthUnit | meshlib::scene_load::Settings |