MeshLib Rust Docs
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meshlib::scene_load::Settings Member List

This is the complete list of members for meshlib::scene_load::Settings, including all inherited members.

assign_from_another(_other:&meshlib::scene_load::Settings) -> &mut meshlib::scene_load::Settingsmeshlib::scene_load::Settings
construct_from(targetUnit:Option< meshlib::LengthUnit >, progress:&meshlib::std_function_bool_from_float, openFolder:&meshlib::std_function_expected_MR_LoadedObjects_std_string_from_const_std_filesystem_path_ref_const_std_function_bool_func_from_float_ref) -> meshlib::Owned< meshlib::scene_load::Settings >meshlib::scene_load::Settingsstatic
construct_from_another(_other:&meshlib::scene_load::Settings) -> meshlib::Owned< meshlib::scene_load::Settings >meshlib::scene_load::Settingsstatic
copy(ptr:*const Self) -> *mut Selfmeshlib::CppCopystatic
meshlib::destroy(ptr:*mut Self)meshlib::CppClassstatic
meshlib::CppCopy::destroy(ptr:*mut Self)meshlib::CppClassstatic
new() -> meshlib::Owned< meshlib::scene_load::Settings >meshlib::scene_load::Settingsstatic
open_folder() const -> &meshlib::std_function_expected_MR_LoadedObjects_std_string_from_const_std_filesystem_path_ref_const_std_function_bool_func_from_float_refmeshlib::scene_load::Settings
open_folder_mut() -> &mut meshlib::std_function_expected_MR_LoadedObjects_std_string_from_const_std_filesystem_path_ref_const_std_function_bool_func_from_float_refmeshlib::scene_load::Settings
progress() const -> &meshlib::std_function_bool_from_floatmeshlib::scene_load::Settings
progress_mut() -> &mut meshlib::std_function_bool_from_floatmeshlib::scene_load::Settings
set_open_folder(value:&meshlib::std_function_expected_MR_LoadedObjects_std_string_from_const_std_filesystem_path_ref_const_std_function_bool_func_from_float_ref)meshlib::scene_load::Settings
set_progress(value:&meshlib::std_function_bool_from_float)meshlib::scene_load::Settings
set_target_unit(value:Option< meshlib::LengthUnit >)meshlib::scene_load::Settings
target_unit() const -> &meshlib::std_optional_MR_LengthUnitmeshlib::scene_load::Settings
target_unit_mut() -> &mut meshlib::std_optional_MR_LengthUnitmeshlib::scene_load::Settings