bindBorders_() | MR::RenderMeshObject | protectedvirtual |
bindEdges_() | MR::RenderMeshObject | protectedvirtual |
bindEmptyTextures_(GLuint shaderId) | MR::RenderMeshObject | protectedvirtual |
bindMesh_(bool alphaSort) | MR::RenderMeshObject | protectedvirtual |
bindMeshPicker_() | MR::RenderMeshObject | protectedvirtual |
bindPoints_(bool alphaSort) | MR::RenderMeshObject | protectedvirtual |
bindSelectedEdges_() | MR::RenderMeshObject | protectedvirtual |
borderArrayObjId_ | MR::RenderMeshObject | protected |
borderBuffer_ | MR::RenderMeshObject | protected |
bordersSize_ | MR::RenderMeshObject | protected |
borderTexture_ | MR::RenderMeshObject | protected |
cornerMode | MR::RenderMeshObject | protected |
dirty_ | MR::RenderMeshObject | protected |
dirtyEdges_ | MR::RenderMeshObject | protected |
dirtyPointPos_ | MR::RenderMeshObject | protected |
drawMesh_(bool solid, ViewportId viewportId, bool picker=false) const | MR::RenderMeshObject | protectedvirtual |
edgesArrayObjId_ | MR::RenderMeshObject | protected |
edgeSize_ | MR::RenderMeshObject | protected |
edgesTexture_ | MR::RenderMeshObject | protected |
emptyLinesColorTexture_ | MR::RenderMeshObject | protected |
emptyVertsColorTexture_ | MR::RenderMeshObject | protected |
faceColorsTex_ | MR::RenderMeshObject | protected |
faceIndicesSize_ | MR::RenderMeshObject | protected |
faceNormalsTextureSize_ | MR::RenderMeshObject | protected |
faceSelectionTex_ | MR::RenderMeshObject | protected |
faceSelectionTextureSize_ | MR::RenderMeshObject | protected |
facesIndicesBuffer_ | MR::RenderMeshObject | protected |
facesNormalsTex_ | MR::RenderMeshObject | protected |
forceBindAll() override | MR::RenderMeshObject | virtual |
freeBuffers_() | MR::RenderMeshObject | protectedvirtual |
getMesh() | MR::RenderFeatures::RenderFeatureMeshComponent< false > | inline |
glBytes() const override | MR::RenderMeshObject | virtual |
GLuint typedef | MR::RenderMeshObject | protected |
heapBytes() const override | MR::RenderMeshObject | virtual |
initBuffers_() | MR::RenderMeshObject | protectedvirtual |
loadFaceIndicesBuffer_() | MR::RenderMeshObject | protected |
loadFaceNormalsTextureBuffer_() | MR::RenderMeshObject | protected |
loadFaceSelectionTextureBuffer_() | MR::RenderMeshObject | protected |
loadPointValidIndicesBuffer_() | MR::RenderMeshObject | protected |
loadTexturePerFaceTextureBuffer_() | MR::RenderMeshObject | protected |
loadVertColorsBuffer_() | MR::RenderMeshObject | protected |
loadVertNormalsBuffer_() | MR::RenderMeshObject | protected |
loadVertPosBuffer_() | MR::RenderMeshObject | protected |
loadVertUVBuffer_() | MR::RenderMeshObject | protected |
maxTexSize_ | MR::RenderMeshObject | protected |
meshArrayObjId_ | MR::RenderMeshObject | protected |
meshPickerArrayObjId_ | MR::RenderMeshObject | protected |
objMesh_ | MR::RenderMeshObject | protected |
operator=(const Wrapper &)=delete | MR::RenderWrapObject::Wrapper< WrappedModelSubobject< IsPrimary, ObjectMesh >, RenderMeshObject > | |
pointsArrayObjId_ | MR::RenderMeshObject | protected |
pointSize_ | MR::RenderMeshObject | protected |
pointValidBuffer_ | MR::RenderMeshObject | protected |
pointValidSize_ | MR::RenderMeshObject | protected |
render(const ModelRenderParams ¶ms) override | MR::RenderFeatures::RenderPlaneNormalComponent | virtual |
renderEdges_(const ModelRenderParams ¶meters, bool alphaSort, GLuint vao, const Color &color, uint32_t dirtyFlag) | MR::RenderMeshObject | protectedvirtual |
renderMeshEdges_(const ModelRenderParams ¶meters, bool alphaSort) | MR::RenderMeshObject | protectedvirtual |
RenderMeshObject(const VisualObject &visObj) | MR::RenderMeshObject | |
renderMeshVerts_(const ModelRenderParams ¶meters, bool alphaSort) | MR::RenderMeshObject | protectedvirtual |
renderPicker(const ModelBaseRenderParams ¶ms, unsigned geomId) override | MR::RenderFeatures::RenderPlaneNormalComponent | virtual |
RenderPlaneNormalComponent(const VisualObject &object) | MR::RenderFeatures::RenderPlaneNormalComponent | |
renderUi(const UiRenderParams ¶ms) | MR::IRenderObject | inlinevirtual |
selectedEdgesArrayObjId_ | MR::RenderMeshObject | protected |
selectedEdgesBuffer_ | MR::RenderMeshObject | protected |
selEdgeSize_ | MR::RenderMeshObject | protected |
selEdgesTexture_ | MR::RenderMeshObject | protected |
shouldRender(ViewportId viewportId) const | MR::RenderFeatures::RenderFeatureComponent< IsPrimary, ObjectMesh, RenderMeshObject > | inline |
subobject | MR::RenderWrapObject::detail::SubobjectStorage< WrappedModelSubobject< IsPrimary, ObjectMesh > > | |
textureArray_ | MR::RenderMeshObject | protected |
texturePerFace_ | MR::RenderMeshObject | protected |
texturePerFaceSize_ | MR::RenderMeshObject | protected |
update_(ViewportMask mask) | MR::RenderMeshObject | protectedvirtual |
vertColorsBuffer_ | MR::RenderMeshObject | protected |
vertColorsSize_ | MR::RenderMeshObject | protected |
vertNormalsBuffer_ | MR::RenderMeshObject | protected |
vertNormalsSize_ | MR::RenderMeshObject | protected |
vertPosBuffer_ | MR::RenderMeshObject | protected |
vertPosSize_ | MR::RenderMeshObject | protected |
vertUVBuffer_ | MR::RenderMeshObject | protected |
vertUVSize_ | MR::RenderMeshObject | protected |
Wrapper(const VisualObject &object) | MR::RenderWrapObject::Wrapper< WrappedModelSubobject< IsPrimary, ObjectMesh >, RenderMeshObject > | inline |
Wrapper(const Wrapper &)=delete | MR::RenderWrapObject::Wrapper< WrappedModelSubobject< IsPrimary, ObjectMesh >, RenderMeshObject > | |
~IRenderObject()=default | MR::IRenderObject | virtual |
~RenderMeshObject() | MR::RenderMeshObject | virtual |