This chapter represents documentation about mesh decimation.
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MRMESH_API DecimateResult | MR::decimateMesh (Mesh &mesh, const DecimateSettings &settings={}) |
| Collapse edges in mesh region according to the settings.
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MRMESH_API QuadraticForm3f | MR::computeFormAtVertex (const MeshPart &mp, VertId v, float stabilizer, const UndirectedEdgeBitSet *creases=nullptr) |
| Computes quadratic form at given vertex of the initial surface before decimation.
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MRMESH_API Vector< QuadraticForm3f, VertId > | MR::computeFormsAtVertices (const MeshPart &mp, float stabilizer, const UndirectedEdgeBitSet *creases=nullptr) |
| Computes quadratic forms at every vertex of mesh part before decimation.
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MRMESH_API FaceBitSet | MR::getSubdividePart (const FaceBitSet &valids, size_t subdivideParts, size_t myPart) |
| returns given subdivision part of all valid faces; parallel threads shall be able to safely modify these bits because they do not share any block with other parts
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MRMESH_API bool | MR::resolveMeshDegenerations (Mesh &mesh, const ResolveMeshDegenSettings &settings={}) |
| Resolves degenerate triangles in given mesh.
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MRMESH_API DecimatePolylineResult | MR::decimatePolyline (Polyline2 &polyline, const DecimatePolylineSettings2 &settings={}) |
| Collapse edges in the polyline according to the settings.
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MRMESH_API DecimatePolylineResult | MR::decimateContour (Contour2f &contour, const DecimatePolylineSettings2 &settings={}) |
| Collapse edges in the contour according to the settings.
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This chapter represents documentation about mesh decimation.
◆ computeFormAtVertex()
MRMESH_API QuadraticForm3f MR::computeFormAtVertex |
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const MeshPart & | mp, |
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VertId | v, |
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float | stabilizer, |
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const UndirectedEdgeBitSet * | creases = nullptr ) |
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nodiscard |
Computes quadratic form at given vertex of the initial surface before decimation.
◆ computeFormsAtVertices()
MRMESH_API Vector< QuadraticForm3f, VertId > MR::computeFormsAtVertices |
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const MeshPart & | mp, |
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float | stabilizer, |
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const UndirectedEdgeBitSet * | creases = nullptr ) |
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nodiscard |
Computes quadratic forms at every vertex of mesh part before decimation.
◆ decimateContour()
Collapse edges in the contour according to the settings.
◆ decimateMesh()
Collapse edges in mesh region according to the settings.
Have version for parallel computing - decimateParallelMesh
Before
After
- See also
- decimateParallelMesh
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resolveMeshDegenerations
◆ decimatePolyline()
Collapse edges in the polyline according to the settings.
◆ getSubdividePart()
MRMESH_API FaceBitSet MR::getSubdividePart |
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const FaceBitSet & | valids, |
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size_t | subdivideParts, |
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size_t | myPart ) |
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nodiscard |
returns given subdivision part of all valid faces; parallel threads shall be able to safely modify these bits because they do not share any block with other parts
◆ resolveMeshDegenerations()
Resolves degenerate triangles in given mesh.
This function performs decimation, so it can affect topology
- Returns
- true if the mesh has been changed
- See also
- decimateMesh