MeshLib C Docs
Loading...
Searching...
No Matches
MRChangeSceneAction.h
Go to the documentation of this file.
1#pragma once
2
4#include <MRCMisc/common.h>
5#include <MRCMisc/exports.h>
6
7#include <stddef.h>
8#include <stdint.h>
9
10#ifdef __cplusplus
11extern "C" {
12#endif
13
14typedef struct MR_HistoryAction MR_HistoryAction; // Defined in `#include <MRCMesh/MRHistoryAction.h>`.
15typedef struct MR_std_shared_ptr_MR_Object MR_std_shared_ptr_MR_Object; // Defined in `#include <MRCMisc/std_shared_ptr_MR_Object.h>`.
16typedef struct MR_std_string MR_std_string; // Defined in `#include <MRCMisc/std_string.h>`.
17
18
25
27enum // MR_ChangeSceneAction_Type
28{
31};
32
36
39
42
46
49
56
59
62
67
72
76
80
81#ifdef __cplusplus
82} // extern "C"
83#endif
struct MR_std_shared_ptr_MR_Object MR_std_shared_ptr_MR_Object
Definition MRAngleMeasurementObject.h:18
struct MR_HistoryAction MR_HistoryAction
Definition MRChangeColoringActions.h:15
MRC_API MR_ChangeSceneAction * MR_ChangeSceneAction_Construct(const MR_std_string *name, const MR_std_shared_ptr_MR_Object *obj, MR_ChangeSceneAction_Type type)
MRC_API MR_ChangeSceneAction * MR_ChangeSceneAction_OffsetMutablePtr(MR_ChangeSceneAction *ptr, ptrdiff_t i)
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the...
MRC_API MR_HistoryAction * MR_ChangeSceneAction_MutableUpcastTo_MR_HistoryAction(MR_ChangeSceneAction *object)
Upcasts an instance of MR::ChangeSceneAction to its base class MR::HistoryAction.
int32_t MR_ChangeSceneAction_Type
Definition MRChangeSceneAction.h:26
MRC_API MR_ChangeSceneAction * MR_ChangeSceneAction_ConstructFromAnother(MR_PassBy _other_pass_by, MR_ChangeSceneAction *_other)
@ MR_ChangeSceneAction_Type_RemoveObject
Definition MRChangeSceneAction.h:30
@ MR_ChangeSceneAction_Type_AddObject
Definition MRChangeSceneAction.h:29
MRC_API MR_std_string * MR_ChangeSceneAction_name(const MR_ChangeSceneAction *_this)
MRC_API MR_uint64_t MR_ChangeSceneAction_heapBytes(const MR_ChangeSceneAction *_this)
MRC_API const MR_ChangeSceneAction * MR_ChangeSceneAction_OffsetPtr(const MR_ChangeSceneAction *ptr, ptrdiff_t i)
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the...
struct MR_ChangeSceneAction MR_ChangeSceneAction
Definition MRChangeSceneAction.h:24
MRC_API MR_ChangeSceneAction * MR_ChangeSceneAction_AssignFromAnother(MR_ChangeSceneAction *_this, MR_PassBy _other_pass_by, MR_ChangeSceneAction *_other)
MRC_API void MR_ChangeSceneAction_Destroy(const MR_ChangeSceneAction *_this)
Destroys a heap-allocated instance of MR_ChangeSceneAction. Does nothing if the pointer is null.
MRC_API void MR_ChangeSceneAction_action(MR_ChangeSceneAction *_this, MR_HistoryAction_Type actionType)
MRC_API void MR_ChangeSceneAction_DestroyArray(const MR_ChangeSceneAction *_this)
Destroys a heap-allocated array of MR_ChangeSceneAction. Does nothing if the pointer is null.
MRC_API const MR_HistoryAction * MR_ChangeSceneAction_UpcastTo_MR_HistoryAction(const MR_ChangeSceneAction *object)
struct MR_std_string MR_std_string
Definition MRE57.h:22
int32_t MR_HistoryAction_Type
Definition MRHistoryAction.h:112
MR_PassBy
Definition common.h:19
uint64_t MR_uint64_t
Definition common.h:14
#define MRC_API
Definition exports.h:11
virtual std::string name() const override