#include <MRCMesh/MRHistoryAction.h>
#include <MRCMisc/common.h>
#include <MRCMisc/exports.h>
#include <stddef.h>
#include <stdint.h>
Go to the source code of this file.
◆ MR_ChangeSceneAction
◆ MR_ChangeSceneAction_Type
◆ MR_HistoryAction
◆ MR_std_shared_ptr_MR_Object
◆ MR_std_string
◆ anonymous enum
Enumerator |
---|
MR_ChangeSceneAction_Type_AddObject | |
MR_ChangeSceneAction_Type_RemoveObject | |
◆ MR_ChangeSceneAction_action()
Generated from a method of class MR::ChangeSceneAction
named action
. Parameter _this
can not be null. It is a single object.
◆ MR_ChangeSceneAction_AssignFromAnother()
Generated from a method of class MR::ChangeSceneAction
named operator=
. Parameter _this
can not be null. It is a single object. The returned pointer will never be null. It is non-owning, do NOT destroy it.
◆ MR_ChangeSceneAction_Construct()
Constructed before removal or addition Generated from a constructor of class MR::ChangeSceneAction
. Parameter name
can not be null. It is a single object. Parameter obj
can not be null. It is a single object. Never returns null. Returns an instance allocated on the heap! Must call MR_ChangeSceneAction_Destroy()
to free it when you're done using it.
◆ MR_ChangeSceneAction_ConstructFromAnother()
◆ MR_ChangeSceneAction_Destroy()
Destroys a heap-allocated instance of MR_ChangeSceneAction
. Does nothing if the pointer is null.
◆ MR_ChangeSceneAction_DestroyArray()
Destroys a heap-allocated array of MR_ChangeSceneAction
. Does nothing if the pointer is null.
◆ MR_ChangeSceneAction_heapBytes()
Generated from a method of class MR::ChangeSceneAction
named heapBytes
. Parameter _this
can not be null. It is a single object.
◆ MR_ChangeSceneAction_MutableUpcastTo_MR_HistoryAction()
◆ MR_ChangeSceneAction_name()
Generated from a method of class MR::ChangeSceneAction
named name
. Parameter _this
can not be null. It is a single object. Never returns null. Returns an instance allocated on the heap! Must call MR_std_string_Destroy()
to free it when you're done using it.
◆ MR_ChangeSceneAction_OffsetMutablePtr()
Offsets a pointer to an array element by i
positions (not bytes). Use only if you're certain that the pointer points to an array element.
◆ MR_ChangeSceneAction_OffsetPtr()
Offsets a pointer to an array element by i
positions (not bytes). Use only if you're certain that the pointer points to an array element.
◆ MR_ChangeSceneAction_UpcastTo_MR_HistoryAction()