Go to the source code of this file.
◆ MR_ChangeSceneAction
◆ MR_ChangeSceneAction_Type
◆ MR_HistoryAction
◆ MR_std_shared_ptr_MR_Object
◆ MR_std_string
◆ MR_ChangeSceneAction_Type
| Enumerator | 
|---|
| MR_ChangeSceneAction_Type_AddObject |  | 
| MR_ChangeSceneAction_Type_RemoveObject |  | 
 
 
◆ MR_ChangeSceneAction_action()
Generated from a method of class MR::ChangeSceneAction named action. Parameter _this can not be null. It is a single object. 
 
 
◆ MR_ChangeSceneAction_AssignFromAnother()
Generated from a method of class MR::ChangeSceneAction named operator=. Parameter _this can not be null. It is a single object. The returned pointer will never be null. It is non-owning, do NOT destroy it. 
 
 
◆ MR_ChangeSceneAction_Construct()
Constructed before removal or addition Generated from a constructor of class MR::ChangeSceneAction. Parameter name can not be null. It is a single object. Parameter obj can not be null. It is a single object. Never returns null. Returns an instance allocated on the heap! Must call MR_ChangeSceneAction_Destroy() to free it when you're done using it. 
 
 
◆ MR_ChangeSceneAction_ConstructFromAnother()
◆ MR_ChangeSceneAction_Destroy()
Destroys a heap-allocated instance of MR_ChangeSceneAction. Does nothing if the pointer is null. 
 
 
◆ MR_ChangeSceneAction_DestroyArray()
Destroys a heap-allocated array of MR_ChangeSceneAction. Does nothing if the pointer is null. 
 
 
◆ MR_ChangeSceneAction_heapBytes()
Generated from a method of class MR::ChangeSceneAction named heapBytes. Parameter _this can not be null. It is a single object. 
 
 
◆ MR_ChangeSceneAction_MutableUpcastTo_MR_HistoryAction()
◆ MR_ChangeSceneAction_name()
Generated from a method of class MR::ChangeSceneAction named name. Parameter _this can not be null. It is a single object. Never returns null. Returns an instance allocated on the heap! Must call MR_std_string_Destroy() to free it when you're done using it. 
 
 
◆ MR_ChangeSceneAction_OffsetMutablePtr()
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element. 
 
 
◆ MR_ChangeSceneAction_OffsetPtr()
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element. 
 
 
◆ MR_ChangeSceneAction_UpcastTo_MR_HistoryAction()