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◆ MR_ChangeSceneAction
Change scene action Generated from class MR::ChangeSceneAction. Base classes: Direct: (non-virtual) MR::HistoryAction Supported MR_PassBy modes: MR_PassBy_Copy, MR_PassBy_Move (and MR_PassBy_DefaultArgument and MR_PassBy_NoObject if supported by the callee).
◆ MR_ChangeSceneAction_Type
◆ MR_HistoryAction
◆ MR_std_shared_ptr_MR_Object
◆ MR_std_string
◆ MR_ChangeSceneAction_Type
| Enumerator |
|---|
| MR_ChangeSceneAction_Type_AddObject | |
| MR_ChangeSceneAction_Type_RemoveObject | |
◆ MR_ChangeSceneAction_action()
◆ MR_ChangeSceneAction_AssignFromAnother()
Generated from method MR::ChangeSceneAction::operator=. Parameter _this can not be null. It is a single object. The reference to things referred to by the parameter _other (if any) might be preserved in this object. The returned pointer will never be null. It is non-owning, do NOT destroy it. When this function is called, this object will drop any object references it had previously.
◆ MR_ChangeSceneAction_Construct()
Constructed before removal or addition Generated from constructor MR::ChangeSceneAction::ChangeSceneAction. Parameter name can not be null. If name_end is null, then name is assumed to be null-terminated. The reference to the parameter name might be preserved in the constructed object. Parameter obj can not be null. It is a single object. The reference to the parameter obj might be preserved in the constructed object. The reference to the parameter type might be preserved in the constructed object. Never returns null. Returns an instance allocated on the heap! Must call MR_ChangeSceneAction_Destroy() to free it when you're done using it.
◆ MR_ChangeSceneAction_ConstructFromAnother()
◆ MR_ChangeSceneAction_Destroy()
Destroys a heap-allocated instance of MR_ChangeSceneAction. Does nothing if the pointer is null.
◆ MR_ChangeSceneAction_DestroyArray()
Destroys a heap-allocated array of MR_ChangeSceneAction. Does nothing if the pointer is null.
◆ MR_ChangeSceneAction_heapBytes()
◆ MR_ChangeSceneAction_MutableUpcastTo_MR_HistoryAction()
◆ MR_ChangeSceneAction_name()
◆ MR_ChangeSceneAction_OffsetMutablePtr()
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element. The reference to the parameter ptr might be preserved in the return value.
◆ MR_ChangeSceneAction_OffsetPtr()
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element. The reference to the parameter ptr might be preserved in the return value.
◆ MR_ChangeSceneAction_UpcastTo_MR_HistoryAction()