#include <MRCMesh/MRHistoryAction.h>
#include <MRCMisc/common.h>
#include <MRCMisc/exports.h>
#include <stddef.h>
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◆ MR_ChangeSceneObjectsOrder
History action for scene objects order change Generated from class MR::ChangeSceneObjectsOrder. Base classes: Direct: (non-virtual) MR::HistoryAction Supported MR_PassBy modes: MR_PassBy_Copy, MR_PassBy_Move (and MR_PassBy_DefaultArgument and MR_PassBy_NoObject if supported by the callee).
◆ MR_HistoryAction
◆ MR_std_shared_ptr_MR_Object
◆ MR_std_string
◆ MR_ChangeSceneObjectsOrder_action()
Generated from method MR::ChangeSceneObjectsOrder::action. Parameter _this can not be null. It is a single object.
◆ MR_ChangeSceneObjectsOrder_AssignFromAnother()
Generated from method MR::ChangeSceneObjectsOrder::operator=. Parameter _this can not be null. It is a single object. The reference to things referred to by the parameter _other (if any) might be preserved in this object. The returned pointer will never be null. It is non-owning, do NOT destroy it. When this function is called, this object will drop any object references it had previously.
◆ MR_ChangeSceneObjectsOrder_Construct()
Constructed before change order Generated from constructor MR::ChangeSceneObjectsOrder::ChangeSceneObjectsOrder. Parameter name can not be null. If name_end is null, then name is assumed to be null-terminated. The reference to the parameter name might be preserved in the constructed object. Parameter obj can not be null. It is a single object. The reference to the parameter obj might be preserved in the constructed object. Never returns null. Returns an instance allocated on the heap! Must call MR_ChangeSceneObjectsOrder_Destroy() to free it when you're done using it.
◆ MR_ChangeSceneObjectsOrder_ConstructFromAnother()
Generated from constructor MR::ChangeSceneObjectsOrder::ChangeSceneObjectsOrder. The reference to things referred to by the parameter _other (if any) might be preserved in the constructed object. Never returns null. Returns an instance allocated on the heap! Must call MR_ChangeSceneObjectsOrder_Destroy() to free it when you're done using it.
◆ MR_ChangeSceneObjectsOrder_Destroy()
Destroys a heap-allocated instance of MR_ChangeSceneObjectsOrder. Does nothing if the pointer is null.
◆ MR_ChangeSceneObjectsOrder_DestroyArray()
Destroys a heap-allocated array of MR_ChangeSceneObjectsOrder. Does nothing if the pointer is null.
◆ MR_ChangeSceneObjectsOrder_heapBytes()
Generated from method MR::ChangeSceneObjectsOrder::heapBytes. Parameter _this can not be null. It is a single object.
◆ MR_ChangeSceneObjectsOrder_MutableUpcastTo_MR_HistoryAction()
Upcasts an instance of MR::ChangeSceneObjectsOrder to its base class MR::HistoryAction. The reference to the parameter object might be preserved in the return value.
◆ MR_ChangeSceneObjectsOrder_name()
Generated from method MR::ChangeSceneObjectsOrder::name. Parameter _this can not be null. It is a single object. Never returns null. Returns an instance allocated on the heap! Must call MR_std_string_Destroy() to free it when you're done using it.
◆ MR_ChangeSceneObjectsOrder_OffsetMutablePtr()
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element. The reference to the parameter ptr might be preserved in the return value.
◆ MR_ChangeSceneObjectsOrder_OffsetPtr()
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element. The reference to the parameter ptr might be preserved in the return value.
◆ MR_ChangeSceneObjectsOrder_UpcastTo_MR_HistoryAction()
Upcasts an instance of MR::ChangeSceneObjectsOrder to its base class MR::HistoryAction. This version is acting on mutable pointers. The reference to the parameter object might be preserved in the return value.