MeshLib C Docs
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MRChangeSceneObjectsOrder.h File Reference
#include <MRCMesh/MRHistoryAction.h>
#include <MRCMisc/common.h>
#include <MRCMisc/exports.h>
#include <stddef.h>

Go to the source code of this file.

Typedefs

typedef struct MR_HistoryAction MR_HistoryAction
 
typedef struct MR_std_shared_ptr_MR_Object MR_std_shared_ptr_MR_Object
 
typedef struct MR_std_string MR_std_string
 
typedef struct MR_ChangeSceneObjectsOrder MR_ChangeSceneObjectsOrder
 

Functions

MRC_API MR_ChangeSceneObjectsOrderMR_ChangeSceneObjectsOrder_ConstructFromAnother (MR_PassBy _other_pass_by, MR_ChangeSceneObjectsOrder *_other)
 
MRC_API const MR_ChangeSceneObjectsOrderMR_ChangeSceneObjectsOrder_OffsetPtr (const MR_ChangeSceneObjectsOrder *ptr, ptrdiff_t i)
 Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element.
 
MRC_API MR_ChangeSceneObjectsOrderMR_ChangeSceneObjectsOrder_OffsetMutablePtr (MR_ChangeSceneObjectsOrder *ptr, ptrdiff_t i)
 Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element.
 
MRC_API const MR_HistoryActionMR_ChangeSceneObjectsOrder_UpcastTo_MR_HistoryAction (const MR_ChangeSceneObjectsOrder *object)
 
MRC_API MR_HistoryActionMR_ChangeSceneObjectsOrder_MutableUpcastTo_MR_HistoryAction (MR_ChangeSceneObjectsOrder *object)
 Upcasts an instance of MR::ChangeSceneObjectsOrder to its base class MR::HistoryAction.
 
MRC_API MR_ChangeSceneObjectsOrderMR_ChangeSceneObjectsOrder_Construct (const MR_std_string *name, const MR_std_shared_ptr_MR_Object *obj)
 
MRC_API void MR_ChangeSceneObjectsOrder_Destroy (const MR_ChangeSceneObjectsOrder *_this)
 Destroys a heap-allocated instance of MR_ChangeSceneObjectsOrder. Does nothing if the pointer is null.
 
MRC_API void MR_ChangeSceneObjectsOrder_DestroyArray (const MR_ChangeSceneObjectsOrder *_this)
 Destroys a heap-allocated array of MR_ChangeSceneObjectsOrder. Does nothing if the pointer is null.
 
MRC_API MR_ChangeSceneObjectsOrderMR_ChangeSceneObjectsOrder_AssignFromAnother (MR_ChangeSceneObjectsOrder *_this, MR_PassBy _other_pass_by, MR_ChangeSceneObjectsOrder *_other)
 
MRC_API MR_std_stringMR_ChangeSceneObjectsOrder_name (const MR_ChangeSceneObjectsOrder *_this)
 
MRC_API void MR_ChangeSceneObjectsOrder_action (MR_ChangeSceneObjectsOrder *_this, MR_HistoryAction_Type _1)
 
MRC_API MR_uint64_t MR_ChangeSceneObjectsOrder_heapBytes (const MR_ChangeSceneObjectsOrder *_this)
 

Typedef Documentation

◆ MR_ChangeSceneObjectsOrder

History action for scene objects order change Generated from class MR::ChangeSceneObjectsOrder. Base classes: Direct: (non-virtual) MR::HistoryAction

◆ MR_HistoryAction

◆ MR_std_shared_ptr_MR_Object

◆ MR_std_string

typedef struct MR_std_string MR_std_string

Function Documentation

◆ MR_ChangeSceneObjectsOrder_action()

MRC_API void MR_ChangeSceneObjectsOrder_action ( MR_ChangeSceneObjectsOrder * _this,
MR_HistoryAction_Type _1 )

Generated from a method of class MR::ChangeSceneObjectsOrder named action. Parameter _this can not be null. It is a single object.

◆ MR_ChangeSceneObjectsOrder_AssignFromAnother()

MRC_API MR_ChangeSceneObjectsOrder * MR_ChangeSceneObjectsOrder_AssignFromAnother ( MR_ChangeSceneObjectsOrder * _this,
MR_PassBy _other_pass_by,
MR_ChangeSceneObjectsOrder * _other )

Generated from a method of class MR::ChangeSceneObjectsOrder named operator=. Parameter _this can not be null. It is a single object. The returned pointer will never be null. It is non-owning, do NOT destroy it.

◆ MR_ChangeSceneObjectsOrder_Construct()

MRC_API MR_ChangeSceneObjectsOrder * MR_ChangeSceneObjectsOrder_Construct ( const MR_std_string * name,
const MR_std_shared_ptr_MR_Object * obj )

Constructed before change order Generated from a constructor of class MR::ChangeSceneObjectsOrder. Parameter name can not be null. It is a single object. Parameter obj can not be null. It is a single object. Never returns null. Returns an instance allocated on the heap! Must call MR_ChangeSceneObjectsOrder_Destroy() to free it when you're done using it.

◆ MR_ChangeSceneObjectsOrder_ConstructFromAnother()

MRC_API MR_ChangeSceneObjectsOrder * MR_ChangeSceneObjectsOrder_ConstructFromAnother ( MR_PassBy _other_pass_by,
MR_ChangeSceneObjectsOrder * _other )

Generated from a constructor of class MR::ChangeSceneObjectsOrder. Never returns null. Returns an instance allocated on the heap! Must call MR_ChangeSceneObjectsOrder_Destroy() to free it when you're done using it.

◆ MR_ChangeSceneObjectsOrder_Destroy()

MRC_API void MR_ChangeSceneObjectsOrder_Destroy ( const MR_ChangeSceneObjectsOrder * _this)

Destroys a heap-allocated instance of MR_ChangeSceneObjectsOrder. Does nothing if the pointer is null.

◆ MR_ChangeSceneObjectsOrder_DestroyArray()

MRC_API void MR_ChangeSceneObjectsOrder_DestroyArray ( const MR_ChangeSceneObjectsOrder * _this)

Destroys a heap-allocated array of MR_ChangeSceneObjectsOrder. Does nothing if the pointer is null.

◆ MR_ChangeSceneObjectsOrder_heapBytes()

MRC_API MR_uint64_t MR_ChangeSceneObjectsOrder_heapBytes ( const MR_ChangeSceneObjectsOrder * _this)

Generated from a method of class MR::ChangeSceneObjectsOrder named heapBytes. Parameter _this can not be null. It is a single object.

◆ MR_ChangeSceneObjectsOrder_MutableUpcastTo_MR_HistoryAction()

MRC_API MR_HistoryAction * MR_ChangeSceneObjectsOrder_MutableUpcastTo_MR_HistoryAction ( MR_ChangeSceneObjectsOrder * object)

Upcasts an instance of MR::ChangeSceneObjectsOrder to its base class MR::HistoryAction.

◆ MR_ChangeSceneObjectsOrder_name()

MRC_API MR_std_string * MR_ChangeSceneObjectsOrder_name ( const MR_ChangeSceneObjectsOrder * _this)

Generated from a method of class MR::ChangeSceneObjectsOrder named name. Parameter _this can not be null. It is a single object. Never returns null. Returns an instance allocated on the heap! Must call MR_std_string_Destroy() to free it when you're done using it.

◆ MR_ChangeSceneObjectsOrder_OffsetMutablePtr()

MRC_API MR_ChangeSceneObjectsOrder * MR_ChangeSceneObjectsOrder_OffsetMutablePtr ( MR_ChangeSceneObjectsOrder * ptr,
ptrdiff_t i )

Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element.

◆ MR_ChangeSceneObjectsOrder_OffsetPtr()

MRC_API const MR_ChangeSceneObjectsOrder * MR_ChangeSceneObjectsOrder_OffsetPtr ( const MR_ChangeSceneObjectsOrder * ptr,
ptrdiff_t i )

Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element.

◆ MR_ChangeSceneObjectsOrder_UpcastTo_MR_HistoryAction()

MRC_API const MR_HistoryAction * MR_ChangeSceneObjectsOrder_UpcastTo_MR_HistoryAction ( const MR_ChangeSceneObjectsOrder * object)

Upcasts an instance of MR::ChangeSceneObjectsOrder to its base class MR::HistoryAction. This version is acting on mutable pointers.