char MR_WrapType
Definition MREnums.h:19
@ MR_FilterType_Discrete
Definition MREnums.h:16
@ MR_FilterType_Linear
Definition MREnums.h:15
@ MR_GeodesicPathApprox_DijkstraBiDir
compute edge-only path by building it from start and end simultaneously
Definition MREnums.h:115
@ MR_GeodesicPathApprox_DijkstraAStar
compute edge-only path using A*-search algorithm
Definition MREnums.h:117
@ MR_GeodesicPathApprox_FastMarching
use Fast Marching algorithm
Definition MREnums.h:119
char MR_Reorder
determines how points to be ordered
Definition MREnums.h:28
MR_OrientNormals
the method how to choose between two opposite normal orientations
Definition MREnums.h:67
@ MR_OrientNormals_AwayFromOrigin
Definition MREnums.h:69
@ MR_OrientNormals_TowardOrigin
Definition MREnums.h:68
@ MR_OrientNormals_Smart
Definition MREnums.h:70
MR_ColoringType
Definition MREnums.h:86
@ MR_ColoringType_SolidColor
Use one color for whole object.
Definition MREnums.h:88
@ MR_ColoringType_PrimitivesColorMap
Use different color (taken from faces colormap) for each face (primitive for object mesh)
Definition MREnums.h:90
@ MR_ColoringType_VertsColorMap
Definition MREnums.h:96
@ MR_ColoringType_FacesColorMap
Use different color (taken from faces colormap) for each line (primitive for object lines)
Definition MREnums.h:92
@ MR_ColoringType_LinesColorMap
Use different color (taken from verts colormap) for each vertex.
Definition MREnums.h:94
@ MR_Reorder_None
the order is not changed
Definition MREnums.h:32
@ MR_Reorder_AABBTree
Definition MREnums.h:36
@ MR_Reorder_Lexicographically
the order is determined so to put close in space points in close indices (optimal for compression)
Definition MREnums.h:34
MR_EdgeWeights
determines the weight of each edge in applications like Laplacian
Definition MREnums.h:50
@ MR_EdgeWeights_Unit
all edges have same weight=1
Definition MREnums.h:52
@ MR_EdgeWeights_Cotan
edge weight depends on local geometry and uses cotangent values
Definition MREnums.h:54
char MR_UseAABBTree
Definition MREnums.h:99
@ MR_Processing_Continue
Definition MREnums.h:61
@ MR_Processing_Stop
Definition MREnums.h:62
MRC_API const char * MR_asString_MR_ColoringType(MR_ColoringType ct)
char MR_FilterType
Definition MREnums.h:12
@ MR_UseAABBTree_No
Definition MREnums.h:103
@ MR_UseAABBTree_YesIfAlreadyConstructed
Definition MREnums.h:107
@ MR_UseAABBTree_Yes
Definition MREnums.h:105
@ MR_WrapType_Clamp
Definition MREnums.h:24
@ MR_WrapType_Repeat
Definition MREnums.h:22
@ MR_WrapType_Mirror
Definition MREnums.h:23
bool MR_Processing
typically returned from callbacks to control the behavior of main algorithm
Definition MREnums.h:58
MR_OffsetMode
Definition MREnums.h:74
@ MR_OffsetMode_Standard
create mesh using standard marching cubes with additional sharpening implemented in MeshLib
Definition MREnums.h:78
@ MR_OffsetMode_Smooth
create mesh using dual marching cubes from OpenVDB library
Definition MREnums.h:76
@ MR_OffsetMode_Sharpening
Definition MREnums.h:80
MR_VertexMass
determines the weight or mass of each vertex in applications like Laplacian
Definition MREnums.h:41
@ MR_VertexMass_Unit
all vertices have same mass=1
Definition MREnums.h:43
@ MR_VertexMass_NeiArea
vertex mass depends on local geometry and proportional to the area of first-ring triangles
Definition MREnums.h:45
char MR_GeodesicPathApprox
the algorithm to compute approximately geodesic path
Definition MREnums.h:111
#define MRC_API
Definition exports.h:11