int32_t MR_OrientNormals
the method how to choose between two opposite normal orientations
Definition MREnums.h:42
@ MR_UseAABBTree_No
Definition MREnums.h:82
@ MR_UseAABBTree_YesIfAlreadyConstructed
Definition MREnums.h:86
@ MR_UseAABBTree_Yes
Definition MREnums.h:84
int32_t MR_ColoringType
Definition MREnums.h:63
@ MR_Processing_Continue
Definition MREnums.h:37
@ MR_Processing_Stop
Definition MREnums.h:38
@ MR_EdgeWeights_Unit
all edges have same weight=1
Definition MREnums.h:28
@ MR_EdgeWeights_Cotan
edge weight depends on local geometry and uses cotangent values
Definition MREnums.h:30
char MR_UseAABBTree
Definition MREnums.h:78
@ MR_ColoringType_SolidColor
Use one color for whole object.
Definition MREnums.h:67
@ MR_ColoringType_PrimitivesColorMap
Use different color (taken from faces colormap) for each face (primitive for object mesh)
Definition MREnums.h:69
@ MR_ColoringType_VertsColorMap
Definition MREnums.h:75
@ MR_ColoringType_FacesColorMap
Use different color (taken from faces colormap) for each line (primitive for object lines)
Definition MREnums.h:71
@ MR_ColoringType_LinesColorMap
Use different color (taken from verts colormap) for each vertex.
Definition MREnums.h:73
@ MR_VertexMass_Unit
all vertices have same mass=1
Definition MREnums.h:18
@ MR_VertexMass_NeiArea
vertex mass depends on local geometry and proportional to the area of first-ring triangles
Definition MREnums.h:20
@ MR_GeodesicPathApprox_DijkstraBiDir
compute edge-only path by building it from start and end simultaneously
Definition MREnums.h:94
@ MR_GeodesicPathApprox_DijkstraAStar
compute edge-only path using A*-search algorithm
Definition MREnums.h:96
@ MR_GeodesicPathApprox_FastMarching
use Fast Marching algorithm
Definition MREnums.h:98
int32_t MR_VertexMass
determines the weight or mass of each vertex in applications like Laplacian
Definition MREnums.h:14
int32_t MR_OffsetMode
Definition MREnums.h:50
MRC_API const char * MR_asString_MR_ColoringType(MR_ColoringType ct)
int32_t MR_EdgeWeights
determines the weight of each edge in applications like Laplacian
Definition MREnums.h:24
@ MR_OffsetMode_Standard
create mesh using standard marching cubes with additional sharpening implemented in MeshLib
Definition MREnums.h:56
@ MR_OffsetMode_Smooth
create mesh using dual marching cubes from OpenVDB library
Definition MREnums.h:54
@ MR_OffsetMode_Sharpening
Definition MREnums.h:58
bool MR_Processing
typically returned from callbacks to control the behavior of main algorithm
Definition MREnums.h:34
char MR_GeodesicPathApprox
the algorithm to compute approximately geodesic path
Definition MREnums.h:90
@ MR_OrientNormals_AwayFromOrigin
Definition MREnums.h:46
@ MR_OrientNormals_TowardOrigin
Definition MREnums.h:45
@ MR_OrientNormals_Smart
Definition MREnums.h:47
#define MRC_API
Definition exports.h:11