#include <MRCMisc/exports.h>
#include <stdbool.h>
#include <stdint.h>
Go to the source code of this file.
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enum | { MR_VertexMass_Unit = 0
, MR_VertexMass_NeiArea = 1
} |
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enum | { MR_EdgeWeights_Unit = 0
, MR_EdgeWeights_Cotan = 1
} |
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enum | { MR_Processing_Continue = 0
, MR_Processing_Stop = 1
} |
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enum | { MR_OrientNormals_TowardOrigin = 0
, MR_OrientNormals_AwayFromOrigin = 1
, MR_OrientNormals_Smart = 2
} |
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enum | { MR_OffsetMode_Smooth = 0
, MR_OffsetMode_Standard = 1
, MR_OffsetMode_Sharpening = 2
} |
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enum | {
MR_ColoringType_SolidColor = 0
, MR_ColoringType_PrimitivesColorMap = 1
, MR_ColoringType_FacesColorMap = 1
, MR_ColoringType_LinesColorMap = 1
,
MR_ColoringType_VertsColorMap = 2
} |
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enum | { MR_UseAABBTree_No = 0
, MR_UseAABBTree_Yes = 1
, MR_UseAABBTree_YesIfAlreadyConstructed = 2
} |
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enum | { MR_GeodesicPathApprox_DijkstraBiDir = 0
, MR_GeodesicPathApprox_DijkstraAStar = 1
, MR_GeodesicPathApprox_FastMarching = 2
} |
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◆ MR_ColoringType
Type of object coloring,
- Note
- that texture are applied over main coloring
◆ MR_EdgeWeights
determines the weight of each edge in applications like Laplacian
◆ MR_GeodesicPathApprox
the algorithm to compute approximately geodesic path
◆ MR_OffsetMode
◆ MR_OrientNormals
the method how to choose between two opposite normal orientations
◆ MR_Processing
typically returned from callbacks to control the behavior of main algorithm
◆ MR_UseAABBTree
◆ MR_VertexMass
determines the weight or mass of each vertex in applications like Laplacian
◆ anonymous enum
Enumerator |
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MR_VertexMass_Unit | all vertices have same mass=1
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MR_VertexMass_NeiArea | vertex mass depends on local geometry and proportional to the area of first-ring triangles
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◆ anonymous enum
Enumerator |
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MR_EdgeWeights_Unit | all edges have same weight=1
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MR_EdgeWeights_Cotan | edge weight depends on local geometry and uses cotangent values
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◆ anonymous enum
Enumerator |
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MR_Processing_Continue | |
MR_Processing_Stop | |
◆ anonymous enum
Enumerator |
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MR_OrientNormals_TowardOrigin | |
MR_OrientNormals_AwayFromOrigin | |
MR_OrientNormals_Smart | |
◆ anonymous enum
Enumerator |
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MR_OffsetMode_Smooth | create mesh using dual marching cubes from OpenVDB library
create mesh using standard marching cubes implemented in MeshLib
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MR_OffsetMode_Standard | create mesh using standard marching cubes with additional sharpening implemented in MeshLib
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MR_OffsetMode_Sharpening | |
◆ anonymous enum
Enumerator |
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MR_ColoringType_SolidColor | Use one color for whole object.
Use different color (taken from faces colormap) for each primitive
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MR_ColoringType_PrimitivesColorMap | Use different color (taken from faces colormap) for each face (primitive for object mesh)
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MR_ColoringType_FacesColorMap | Use different color (taken from faces colormap) for each line (primitive for object lines)
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MR_ColoringType_LinesColorMap | Use different color (taken from verts colormap) for each vertex.
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MR_ColoringType_VertsColorMap | |
◆ anonymous enum
Enumerator |
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MR_UseAABBTree_No | |
MR_UseAABBTree_Yes | |
MR_UseAABBTree_YesIfAlreadyConstructed | |
◆ anonymous enum
Enumerator |
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MR_GeodesicPathApprox_DijkstraBiDir | compute edge-only path by building it from start and end simultaneously
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MR_GeodesicPathApprox_DijkstraAStar | compute edge-only path using A*-search algorithm
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MR_GeodesicPathApprox_FastMarching | use Fast Marching algorithm
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◆ MR_asString_MR_ColoringType()
returns string representation of enum values Generated from function MR::asString
.