#include <MRCMisc/common.h>
#include <MRCMisc/exports.h>
#include <stdbool.h>
#include <stddef.h>
Go to the source code of this file.
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| MRC_API MR_MeshBuilder_equalVector3f * | MR_MeshBuilder_equalVector3f_DefaultConstruct (void) |
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| MRC_API MR_MeshBuilder_equalVector3f * | MR_MeshBuilder_equalVector3f_DefaultConstructArray (size_t num_elems) |
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| MRC_API const MR_MeshBuilder_equalVector3f * | MR_MeshBuilder_equalVector3f_OffsetPtr (const MR_MeshBuilder_equalVector3f *ptr, ptrdiff_t i) |
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| MRC_API MR_MeshBuilder_equalVector3f * | MR_MeshBuilder_equalVector3f_OffsetMutablePtr (MR_MeshBuilder_equalVector3f *ptr, ptrdiff_t i) |
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| MRC_API MR_MeshBuilder_equalVector3f * | MR_MeshBuilder_equalVector3f_ConstructFromAnother (const MR_MeshBuilder_equalVector3f *_other) |
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| MRC_API void | MR_MeshBuilder_equalVector3f_Destroy (const MR_MeshBuilder_equalVector3f *_this) |
| | Destroys a heap-allocated instance of MR_MeshBuilder_equalVector3f. Does nothing if the pointer is null.
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| MRC_API void | MR_MeshBuilder_equalVector3f_DestroyArray (const MR_MeshBuilder_equalVector3f *_this) |
| | Destroys a heap-allocated array of MR_MeshBuilder_equalVector3f. Does nothing if the pointer is null.
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| MRC_API MR_MeshBuilder_equalVector3f * | MR_MeshBuilder_equalVector3f_AssignFromAnother (MR_MeshBuilder_equalVector3f *_this, const MR_MeshBuilder_equalVector3f *_other) |
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| MRC_API bool | MR_MeshBuilder_equalVector3f_call (const MR_MeshBuilder_equalVector3f *_this, const MR_Vector3f *a, const MR_Vector3f *b) |
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| MRC_API MR_MeshBuilder_VertexIdentifier * | MR_MeshBuilder_VertexIdentifier_DefaultConstruct (void) |
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| MRC_API MR_MeshBuilder_VertexIdentifier * | MR_MeshBuilder_VertexIdentifier_DefaultConstructArray (size_t num_elems) |
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| MRC_API const MR_MeshBuilder_VertexIdentifier * | MR_MeshBuilder_VertexIdentifier_OffsetPtr (const MR_MeshBuilder_VertexIdentifier *ptr, ptrdiff_t i) |
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| MRC_API MR_MeshBuilder_VertexIdentifier * | MR_MeshBuilder_VertexIdentifier_OffsetMutablePtr (MR_MeshBuilder_VertexIdentifier *ptr, ptrdiff_t i) |
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| MRC_API MR_MeshBuilder_VertexIdentifier * | MR_MeshBuilder_VertexIdentifier_ConstructFromAnother (MR_PassBy _other_pass_by, MR_MeshBuilder_VertexIdentifier *_other) |
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| MRC_API void | MR_MeshBuilder_VertexIdentifier_Destroy (const MR_MeshBuilder_VertexIdentifier *_this) |
| | Destroys a heap-allocated instance of MR_MeshBuilder_VertexIdentifier. Does nothing if the pointer is null.
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| MRC_API void | MR_MeshBuilder_VertexIdentifier_DestroyArray (const MR_MeshBuilder_VertexIdentifier *_this) |
| | Destroys a heap-allocated array of MR_MeshBuilder_VertexIdentifier. Does nothing if the pointer is null.
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| MRC_API MR_MeshBuilder_VertexIdentifier * | MR_MeshBuilder_VertexIdentifier_AssignFromAnother (MR_MeshBuilder_VertexIdentifier *_this, MR_PassBy _other_pass_by, MR_MeshBuilder_VertexIdentifier *_other) |
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| MRC_API void | MR_MeshBuilder_VertexIdentifier_reserve (MR_MeshBuilder_VertexIdentifier *_this, MR_uint64_t numTris) |
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| MRC_API void | MR_MeshBuilder_VertexIdentifier_addTriangles (MR_MeshBuilder_VertexIdentifier *_this, const MR_std_vector_std_array_MR_Vector3f_3 *buffer) |
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| MRC_API MR_uint64_t | MR_MeshBuilder_VertexIdentifier_numTris (const MR_MeshBuilder_VertexIdentifier *_this) |
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| MRC_API MR_Triangulation * | MR_MeshBuilder_VertexIdentifier_takeTriangulation (MR_MeshBuilder_VertexIdentifier *_this) |
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| MRC_API MR_VertCoords * | MR_MeshBuilder_VertexIdentifier_takePoints (MR_MeshBuilder_VertexIdentifier *_this) |
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◆ MR_MeshBuilder_equalVector3f
this makes bit-wise comparison of two Vector3f's thus making two NaNs equal Generated from class MR::MeshBuilder::equalVector3f. Supported MR_PassBy modes: MR_PassBy_DefaultConstruct, MR_PassBy_Copy, MR_PassBy_Move (and MR_PassBy_DefaultArgument and MR_PassBy_NoObject if supported by the callee).
◆ MR_MeshBuilder_VertexIdentifier
this class is responsible for giving a unique id to each vertex with distinct coordinates NOTE: the points are considered non-identical if they have the same values but have zero values with different signs (e.g. (0; 0; 1) and (-0; 0; 1)) use Vector3::unsignZeroValues method to get rid of signed zero values if you're unsure of their absence Generated from class MR::MeshBuilder::VertexIdentifier. Supported MR_PassBy modes: MR_PassBy_DefaultConstruct, MR_PassBy_Copy, MR_PassBy_Move (and MR_PassBy_DefaultArgument and MR_PassBy_NoObject if supported by the callee).
◆ MR_std_vector_std_array_MR_Vector3f_3
◆ MR_Triangulation
◆ MR_Vector3f
| typedef struct MR_Vector3f MR_Vector3f |
◆ MR_VertCoords
◆ MR_MeshBuilder_equalVector3f_AssignFromAnother()
Generated from method MR::MeshBuilder::equalVector3f::operator=. Parameter _this can not be null. It is a single object. Parameter _other can not be null. It is a single object. The reference to things referred to by the parameter _other (if any) might be preserved in this object. The returned pointer will never be null. It is non-owning, do NOT destroy it. When this function is called, this object will drop any object references it had previously.
◆ MR_MeshBuilder_equalVector3f_call()
Generated from method MR::MeshBuilder::equalVector3f::operator(). Parameter _this can not be null. It is a single object. Parameter a can not be null. It is a single object. Parameter b can not be null. It is a single object.
◆ MR_MeshBuilder_equalVector3f_ConstructFromAnother()
Generated from constructor MR::MeshBuilder::equalVector3f::equalVector3f. Parameter _other can not be null. It is a single object. The reference to things referred to by the parameter _other (if any) might be preserved in the constructed object. Never returns null. Returns an instance allocated on the heap! Must call MR_MeshBuilder_equalVector3f_Destroy() to free it when you're done using it.
◆ MR_MeshBuilder_equalVector3f_DefaultConstruct()
Constructs an empty (default-constructed) instance. Never returns null. Returns an instance allocated on the heap! Must call MR_MeshBuilder_equalVector3f_Destroy() to free it when you're done using it.
◆ MR_MeshBuilder_equalVector3f_DefaultConstructArray()
◆ MR_MeshBuilder_equalVector3f_Destroy()
Destroys a heap-allocated instance of MR_MeshBuilder_equalVector3f. Does nothing if the pointer is null.
◆ MR_MeshBuilder_equalVector3f_DestroyArray()
Destroys a heap-allocated array of MR_MeshBuilder_equalVector3f. Does nothing if the pointer is null.
◆ MR_MeshBuilder_equalVector3f_OffsetMutablePtr()
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element. The reference to the parameter ptr might be preserved in the return value.
◆ MR_MeshBuilder_equalVector3f_OffsetPtr()
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element. The reference to the parameter ptr might be preserved in the return value.
◆ MR_MeshBuilder_VertexIdentifier_addTriangles()
◆ MR_MeshBuilder_VertexIdentifier_AssignFromAnother()
Generated from method MR::MeshBuilder::VertexIdentifier::operator=. Parameter _this can not be null. It is a single object. The reference to things referred to by the parameter _other (if any) might be preserved in this object. The returned pointer will never be null. It is non-owning, do NOT destroy it. When this function is called, this object will drop any object references it had previously.
◆ MR_MeshBuilder_VertexIdentifier_ConstructFromAnother()
◆ MR_MeshBuilder_VertexIdentifier_DefaultConstruct()
◆ MR_MeshBuilder_VertexIdentifier_DefaultConstructArray()
◆ MR_MeshBuilder_VertexIdentifier_Destroy()
Destroys a heap-allocated instance of MR_MeshBuilder_VertexIdentifier. Does nothing if the pointer is null.
◆ MR_MeshBuilder_VertexIdentifier_DestroyArray()
Destroys a heap-allocated array of MR_MeshBuilder_VertexIdentifier. Does nothing if the pointer is null.
◆ MR_MeshBuilder_VertexIdentifier_numTris()
◆ MR_MeshBuilder_VertexIdentifier_OffsetMutablePtr()
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element. The reference to the parameter ptr might be preserved in the return value.
◆ MR_MeshBuilder_VertexIdentifier_OffsetPtr()
Offsets a pointer to an array element by i positions (not bytes). Use only if you're certain that the pointer points to an array element. The reference to the parameter ptr might be preserved in the return value.
◆ MR_MeshBuilder_VertexIdentifier_reserve()
◆ MR_MeshBuilder_VertexIdentifier_takePoints()
◆ MR_MeshBuilder_VertexIdentifier_takeTriangulation()