3#include "MRVoxelsFwd.h"
wrapper class that helps mrbind to avoid excess MRVDBFloatGrid.h includes
Definition MRFloatGrid.h:21
Definition MRObjectMesh.h:14
ProgressCallback callBack
number voxels around surface to calculate distance in (should be positive)
Definition MRBoolean.h:24
FloatGrid operator()(const MeshPart &mp, const AffineXf3f &xf={}) const
Definition MRBoolean.h:26
float surfaceOffset
to voxels:
Definition MRBoolean.h:22
float adaptivity
the value is in voxels (not in meters!), 0 for no-offset
Definition MRBoolean.h:32
float offsetVoxels
from voxels:
Definition MRBoolean.h:31
MRVOXELS_API FloatGrid meshToLevelSet(const MeshPart &mp, const AffineXf3f &xf, const Vector3f &voxelSize, float surfaceOffset=3, ProgressCallback cb={})
float voxelSize
both in and from
Definition MRBoolean.h:19
only for bindings generation
Definition MRCameraOrientationPlugin.h:8
converter of meshes in or from signed distance volumetric representation
Definition MRBoolean.h:17