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MR::MeshVoxelsConverter Struct Reference

converter of meshes in or from signed distance volumetric representation More...

#include <MRBoolean.h>

Public Member Functions

FloatGrid operator() (const MeshPart &mp, const AffineXf3f &xf={}) const
 
MRVOXELS_API FloatGrid operator() (const ObjectMesh &obj) const
 
MRVOXELS_API Mesh operator() (const FloatGrid &grid) const
 [0, 1] ratio of combining small triangles into bigger ones
 

Public Attributes

float voxelSize = 0.001f
 both in and from
 
float surfaceOffset = 3
 to voxels:
 
ProgressCallback callBack
 number voxels around surface to calculate distance in (should be positive)
 
float offsetVoxels = 0
 from voxels:
 
float adaptivity = 0
 the value is in voxels (not in meters!), 0 for no-offset
 

Detailed Description

converter of meshes in or from signed distance volumetric representation


The documentation for this struct was generated from the following file: