68 VertId * outPathStart =
nullptr,
69 VertId * outPathFinish =
nullptr,
70 float maxPathLen = FLT_MAX );
81 VertId * outPathStart =
nullptr,
82 VertId * outPathFinish =
nullptr,
83 float maxPathLen = FLT_MAX );
90 VertId start, VertId finish,
float maxPathMetric = FLT_MAX );
95 VertId start, VertId finish,
float maxPathMetric = FLT_MAX );
102 VertId * outPathStart =
nullptr,
103 VertId * outPathFinish =
nullptr,
104 float maxPathMetric = FLT_MAX );
108 VertId start,
const VertBitSet& finish,
float maxPathMetric = FLT_MAX );
116 EdgeBitSet * outNotLoopEdges =
nullptr );
147 std::vector<MeshEdgePoint> * outIntersections =
nullptr );
151 std::vector<Vector3f> * outIntersections =
nullptr );
155 std::vector<EdgeId> * outInPlaneEdges =
nullptr );
#define MRMESH_API
Definition MRMeshFwd.h:80
Definition MRMeshTopology.h:23
std::function< bool(float)> ProgressCallback
Definition MRMeshFwd.h:758
R calcOrientedArea(const Contour2< T > &contour)
Definition MRContour.h:18
std::vector< EdgeId > EdgeLoop
Definition MRMeshFwd.h:150
Contour3< float > Contour3f
Definition MRMeshFwd.h:384
Contours3< float > Contours3f
Definition MRMeshFwd.h:392
Plane3f
Definition MRMeshFwd.h:395
std::function< float(EdgeId)> EdgeMetric
Definition MRMeshFwd.h:588
std::vector< EdgeId > EdgePath
Definition MRMeshFwd.h:149
float metric
Definition MREdgePaths.h:52
VertId v
Definition MREdgePaths.h:51
EdgePath buildShortestPathBiDir(const Mesh &mesh, VertId start, VertId finish, float maxPathLen=FLT_MAX)
int getPathPlaneIntersections(const Mesh &mesh, const EdgePath &path, const Plane3f &plane, std::vector< MeshEdgePoint > *outIntersections=nullptr)
finds all intersection points between given path and plane, adds them in outIntersections and returns...
EdgeLoop extractLongestClosedLoop(const Mesh &mesh, const std::vector< EdgeId > &inEdges)
bool dilateRegionByMetric(const MeshTopology &topology, const EdgeMetric &metric, FaceBitSet ®ion, float dilation, ProgressCallback callback={})
expands the region (of faces or vertices) on given metric value. returns false if callback also retur...
std::vector< VertId > getVertexOrdering(const MeshTopology &topology, VertBitSet region)
returns all vertices from given region ordered in each connected component in breadth-first way
double calcPathLength(const EdgePath &path, const Mesh &mesh)
EdgePath buildSmallestMetricPath(const MeshTopology &topology, const EdgeMetric &metric, VertId start, VertId finish, float maxPathMetric=FLT_MAX)
builds shortest path in given metric from start to finish vertices; if no path can be found then empt...
bool erodeRegionByMetric(const MeshTopology &topology, const EdgeMetric &metric, FaceBitSet ®ion, float dilation, ProgressCallback callback={})
shrinks the region (of faces or vertices) on given metric value. returns false if callback also retur...
std::vector< EdgeLoop > splitOnSimpleLoops(const MeshTopology &topology, std::vector< EdgeLoop > &&loops)
given a number of edge loops, splits every loop that passes via a vertex more than once on smaller lo...
bool erodeRegion(const Mesh &mesh, FaceBitSet ®ion, float dilation, ProgressCallback callback={})
shrinks the region (of faces or vertices) on given value (in meters). returns false if callback also ...
bool dilateRegion(const Mesh &mesh, FaceBitSet ®ion, float dilation, ProgressCallback callback={})
expands the region (of faces or vertices) on given value (in meters). returns false if callback also ...
void sortPathsByMetric(std::vector< EdgePath > &paths, EdgeMetric metric)
sorts given paths in ascending order of their metrics
Contours3f edgePathsToContours3f(const Mesh &mesh, const std::vector< EdgePath > &lines)
void addLeftBand(const MeshTopology &topology, const EdgeLoop &loop, FaceBitSet &addHere)
adds all faces incident to loop vertices and located to the left from the loop to given FaceBitSet
EdgePath buildSmallestMetricPathBiDir(const MeshTopology &topology, const EdgeMetric &metric, VertId start, VertId finish, float maxPathMetric=FLT_MAX)
bool isEdgePath(const MeshTopology &topology, const std::vector< EdgeId > &edges)
returns true if every next edge starts where previous edge ends
EdgePath buildShortestPathAStar(const Mesh &mesh, VertId start, VertId finish, float maxPathLen=FLT_MAX)
void sortPathsByLength(std::vector< EdgePath > &paths, const Mesh &mesh)
int getPathEdgesInPlane(const Mesh &mesh, const EdgePath &path, const Plane3f &plane, float tolerance=0.0f, std::vector< EdgeId > *outInPlaneEdges=nullptr)
finds all path edges located in given plane with given tolerance, adds them in outInPlaneEdges and re...
EdgePath buildShortestPath(const Mesh &mesh, VertId start, VertId finish, float maxPathLen=FLT_MAX)
bool isEdgeLoop(const MeshTopology &topology, const std::vector< EdgeId > &edges)
returns true if every next edge starts where previous edge ends, and start vertex coincides with fini...
int getContourPlaneIntersections(const Contour3f &path, const Plane3f &plane, std::vector< Vector3f > *outIntersections=nullptr)
finds all intersection points between given contour and plane, adds them in outIntersections and retu...
Contour3f edgePathToContour3f(const Mesh &mesh, const EdgePath &line)
converts lines on mesh in 3D contours by computing coordinate of each point
std::vector< EdgeLoop > extractClosedLoops(const MeshTopology &topology, EdgeBitSet &edges)
finds all closed loops from given edges and removes them from edges
double calcPathMetric(const EdgePath &path, EdgeMetric metric)
computes summed metric of all edges in the path
void reverse(EdgePath &path)
only for bindings generation
Definition MRCameraOrientationPlugin.h:8
Definition MRMeshTriPoint.h:26
Definition MREdgePaths.h:50