ColoringType
Definition MREnums.h:54
@ LinesColorMap
Use different color (taken from faces colormap) for each line (primitive for object lines)
@ VertsColorMap
Use different color (taken from verts colormap) for each vertex.
@ SolidColor
Use one color for whole object.
@ FacesColorMap
Use different color (taken from faces colormap) for each face (primitive for object mesh)
@ PrimitivesColorMap
Use different color (taken from faces colormap) for each primitive.
EdgeWeights
determines the weight of each edge in applications like Laplacian
Definition MREnums.h:18
@ Cotan
edge weight depends on local geometry and uses cotangent values
OffsetMode
Definition MREnums.h:45
@ Sharpening
create mesh using standard marching cubes with additional sharpening implemented in MeshLib
@ Smooth
create mesh using dual marching cubes from OpenVDB library
@ Standard
create mesh using standard marching cubes implemented in MeshLib
VertexMass
determines the weight or mass of each vertex in applications like Laplacian
Definition MREnums.h:8
@ NeiArea
vertex mass depends on local geometry and proportional to the area of first-ring triangles
@ Unit
all vertices have same mass=1
Processing
typically returned from callbacks to control the behavior of main algorithm
Definition MREnums.h:31
OrientNormals
the method how to choose between two opposite normal orientations
Definition MREnums.h:38
UseAABBTree
Definition MREnums.h:63
@ YesIfAlreadyConstructed