ColoringType
Definition MREnums.h:47
@ LinesColorMap
Use different color (taken from faces colormap) for each line (primitive for object lines)
@ VertsColorMap
Use different color (taken from verts colormap) for each vertex.
@ SolidColor
Use one color for whole object.
@ FacesColorMap
Use different color (taken from faces colormap) for each face (primitive for object mesh)
@ PrimitivesColorMap
Use different color (taken from faces colormap) for each primitive.
EdgeWeights
determines the weight of each edge in applications like Laplacian
Definition MREnums.h:8
@ Unit
all edges have same weight=1
@ CotanWithAreaEqWeight
cotangent edge weights and equation weights inversely proportional to square root of local area
@ CotanTimesLength
[deprecated] edge weight is equal to edge length times cotangent weight
@ Cotan
edge weight depends on local geometry and uses cotangent values
OffsetMode
Definition MREnums.h:38
@ Sharpening
create mesh using standard marching cubes with additional sharpening implemented in MeshLib
@ Smooth
create mesh using dual marching cubes from OpenVDB library
@ Standard
create mesh using standard marching cubes implemented in MeshLib
Processing
typically returned from callbacks to control the behavior of main algorithm
Definition MREnums.h:24
OrientNormals
the method how to choose between two opposite normal orientations
Definition MREnums.h:31
UseAABBTree
Definition MREnums.h:56
@ YesIfAlreadyConstructed