MeshLib C++ Docs
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MRMeshBuilder.h
Go to the documentation of this file.
1#pragma once
2
4#include "MRMesh.h"
6#include "MRVertDuplication.h"
7
8namespace MR
9{
12
13
36namespace MeshBuilder
37{
38
41MRMESH_API MeshTopology fromTriangles( const Triangulation & t, const BuildSettings & settings = {}, ProgressCallback progressCb = {} );
42
47 Triangulation & t,
48 std::vector<VertDuplication> * dups = nullptr,
49 const BuildSettings & settings = {} );
50
53MRMESH_API Mesh fromPointTriples( const std::vector<Triangle3f> & posTriples );
54
57{
58 FaceMap fmap;
59 VertMap vmap;
61 FaceBitSet rem;
62};
63
67 const Triangulation & t, VertId maxVertId,
68 const std::vector<MeshPiece> & pieces,
69 const BuildSettings & settings = {} );
70
74MRMESH_API size_t addTriangles( MeshTopology & res, const Triangulation & t, const BuildSettings & settings = {} );
75
78MRMESH_API void addTriangles( MeshTopology & res, std::vector<VertId> & vertTriples,
79 FaceBitSet * createdFaces = nullptr );
80
82MRMESH_API MeshTopology fromFaceSoup( const std::vector<VertId> & verts, const Vector<VertSpan, FaceId> & faces,
83 const BuildSettings & settings = {}, ProgressCallback progressCb = {} );
84
89[[nodiscard]] MRMESH_API std::vector<int> computeTrianglesRepetitions( const Triangulation & t );
90
92{
94 float closeDist = 0.0f;
95
97 bool uniteOnlyBd = true;
98
100 VertBitSet* region = nullptr;
101
104
106 VertMap* optionalVertOldToNew = nullptr;
107
109 std::vector<MeshBuilder::VertDuplication>* optionalDuplications = nullptr;
110};
111
117MRMESH_API int uniteCloseVertices( Mesh & mesh, float closeDist, bool uniteOnlyBd = true,
118 VertMap * optionalVertOldToNew = nullptr );
119
123MRMESH_API int uniteCloseVertices( Mesh& mesh, const UniteCloseParams& params = {} );
124
125}
126
127}
#define MRMESH_API
Definition MRMeshFwd.h:82
Definition MRMeshTopology.h:30
std::vector<T>-like container that requires specific indexing type,
Definition MRVector.h:23
std::function< bool(float)> ProgressCallback
Definition MRMeshFwd.h:751
VertMap vmap
vert of part -> vert of whole mesh
Definition MRMeshBuilder.h:59
std::vector< MeshBuilder::VertDuplication > * optionalDuplications
Definition MRMeshBuilder.h:109
bool uniteOnlyBd
if true, only vertices from this region can be affected
Definition MRMeshBuilder.h:97
Mesh fromPointTriples(const std::vector< Triangle3f > &posTriples)
MeshTopology fromTriangles(const Triangulation &t, const BuildSettings &settings={}, ProgressCallback progressCb={})
VertBitSet * region
if true - try to duplicates non-manifold vertices instead of removing faces
Definition MRMeshBuilder.h:100
MeshTopology fromDisjointMeshPieces(const Triangulation &t, VertId maxVertId, const std::vector< MeshPiece > &pieces, const BuildSettings &settings={})
VertMap * optionalVertOldToNew
this can be used to map attributes to duplicated vertices
Definition MRMeshBuilder.h:106
bool duplicateNonManifold
is the mapping of vertices: before -> after
Definition MRMeshBuilder.h:103
float closeDist
< vertices located closer to each other than
Definition MRMeshBuilder.h:94
MeshTopology topology
Definition MRMeshBuilder.h:60
FaceMap fmap
face of part -> face of whole mesh
Definition MRMeshBuilder.h:58
size_t addTriangles(MeshTopology &res, const Triangulation &t, const BuildSettings &settings={})
MeshTopology fromFaceSoup(const std::vector< VertId > &verts, const Vector< VertSpan, FaceId > &faces, const BuildSettings &settings={}, ProgressCallback progressCb={})
construct mesh topology from face soup, where each face can have arbitrary degree (not only triangles...
MeshTopology fromTrianglesDuplicatingNonManifoldVertices(Triangulation &t, std::vector< VertDuplication > *dups=nullptr, const BuildSettings &settings={})
FaceBitSet rem
remaining triangles of part, not in topology
Definition MRMeshBuilder.h:61
std::vector< int > computeTrianglesRepetitions(const Triangulation &t)
int uniteCloseVertices(Mesh &mesh, float closeDist, bool uniteOnlyBd=true, VertMap *optionalVertOldToNew=nullptr)
Building topologies by triangles.
Definition MRIdentifyVertices.h:16
only for bindings generation
Definition MRCameraOrientationPlugin.h:8
Definition MRMeshBuilderTypes.h:33
a part of a whole mesh to be constructed
Definition MRMeshBuilder.h:57
Definition MRMeshBuilder.h:92
Definition MRMesh.h:23