#include "MRMeshFwd.h"#include "MRId.h"#include "MRMeshPart.h"#include "MRPrecisePredicates3.h"#include "MRVector.h"Go to the source code of this file.
| Classes | |
| struct | MREdgeTri | 
| edge from one mesh and triangle from another mesh  More... | |
| struct | MRFlaggedTri | 
| struct | MRVarEdgeTri | 
| Typedefs | |
| typedef MR_EXTERN_C_BEGIN struct MREdgeTri | MREdgeTri | 
| edge from one mesh and triangle from another mesh | |
| typedef struct MRFlaggedTri | MRFlaggedTri | 
| typedef struct MRVarEdgeTri | MRVarEdgeTri | 
| typedef MRVectorVarEdgeTri | MRPreciseCollisionResult | 
| each edge is directed to have its origin inside and its destination outside of the other mesh | |
| Functions | |
| MRMESHC_API bool | mrEdgeTriEq (const MREdgeTri *a, const MREdgeTri *b) | 
| MRMESHC_API MRPreciseCollisionResult * | mrFindCollidingEdgeTrisPrecise (const MRMeshPart *a, const MRMeshPart *b, const MRConvertToIntVector *conv, const MRAffineXf3f *rigidB2A, bool anyIntersection) | 
| finds all pairs of colliding edges from one mesh and triangle from another mesh | |
| MRMESHC_API MRCoordinateConverters | mrGetVectorConverters (const MRMeshPart *a, const MRMeshPart *b, const MRAffineXf3f *rigidB2A) | 
| creates simple converters from Vector3f to Vector3i and back in mesh parts area range | |
| typedef MR_EXTERN_C_BEGIN struct MREdgeTri MREdgeTri | 
edge from one mesh and triangle from another mesh
| typedef struct MRFlaggedTri MRFlaggedTri | 
| typedef MRVectorVarEdgeTri MRPreciseCollisionResult | 
each edge is directed to have its origin inside and its destination outside of the other mesh
| typedef struct MRVarEdgeTri MRVarEdgeTri | 
| MRMESHC_API bool mrEdgeTriEq | ( | const MREdgeTri * | a, | 
| const MREdgeTri * | b ) | 
| MRMESHC_API MRPreciseCollisionResult * mrFindCollidingEdgeTrisPrecise | ( | const MRMeshPart * | a, | 
| const MRMeshPart * | b, | ||
| const MRConvertToIntVector * | conv, | ||
| const MRAffineXf3f * | rigidB2A, | ||
| bool | anyIntersection ) | 
finds all pairs of colliding edges from one mesh and triangle from another mesh
| rigidB2A | rigid transformation from B-mesh space to A mesh space, NULL considered as identity transformation | 
| anyIntersection | if true then the function returns as fast as it finds any intersection | 
| MRMESHC_API MRCoordinateConverters mrGetVectorConverters | ( | const MRMeshPart * | a, | 
| const MRMeshPart * | b, | ||
| const MRAffineXf3f * | rigidB2A ) | 
creates simple converters from Vector3f to Vector3i and back in mesh parts area range
| rigidB2A | rigid transformation from B-mesh space to A mesh space, nullptr considered as identity transformation |