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MRRenderModelParameters.h
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1#pragma once
2
4
5namespace MR
6{
7
10{
11 Opaque = 1 << 0,
12 Transparent = 1 << 1,
13 VolumeRendering = 1 << 2,
14 NoDepthTest = 1 << 3,
15
16 All =
18};
20
21}
#define MR_MAKE_FLAG_OPERATORS(T)
Definition MRFlagOperators.h:6
RenderModelPassMask
Various passes of the 3D rendering.
Definition MRRenderModelParameters.h:10