MeshLib C++ Docs
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MR::TransparencyMode Struct Reference

struct to determine transparent rendering mode More...

#include <MRMesh/MRRenderModelParameters.h>

Public Member Functions

 TransparencyMode ()=default
 TransparencyMode (bool alphaSort)
 TransparencyMode (unsigned bgDepthTexId, unsigned fgColorTexId, unsigned fgDepthTexId)
bool isAlphaSortEnabled () const
bool isDepthPeelingEnabled () const
unsigned getBGDepthPeelingDepthTextureId () const
unsigned getFGDepthPeelingColorTextureId () const
unsigned getFGDepthPeelingDepthTextureId () const

Detailed Description

struct to determine transparent rendering mode


The documentation for this struct was generated from the following file: