struct to determine transparent rendering mode More...
#include <MRRenderModelParameters.h>
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| TransparencyMode ()=default | |
| TransparencyMode (bool alphaSort) | |
| TransparencyMode (unsigned bgDepthTexId, unsigned fgColorTexId, unsigned fgDepthTexId) | |
| bool | isAlphaSortEnabled () const |
| bool | isDepthPeelingEnabled () const |
| unsigned | getBGDepthPeelingDepthTextureId () const |
| unsigned | getFGDepthPeelingColorTextureId () const |
| unsigned | getFGDepthPeelingDepthTextureId () const |
struct to determine transparent rendering mode
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