MeshLib C++ Docs
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MR::TransparencyMode Struct Reference

struct to determine transparent rendering mode More...

#include <MRRenderModelParameters.h>

Public Member Functions

 TransparencyMode ()=default
 
 TransparencyMode (bool alphaSort)
 
 TransparencyMode (unsigned bgDepthTexId, unsigned fgColorTexId, unsigned fgDepthTexId)
 
bool isAlphaSortEnabled () const
 
bool isDepthPeelingEnabled () const
 
unsigned getBGDepthPeelingDepthTextureId () const
 
unsigned getFGDepthPeelingColorTextureId () const
 
unsigned getFGDepthPeelingDepthTextureId () const
 

Detailed Description

struct to determine transparent rendering mode


The documentation for this struct was generated from the following file: