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MRSaveSettings.h
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1#pragma once
2
4#include "MRAffineXf3.h"
5#include "MRId.h"
6#include "MRVector.h"
7#include "MRUnitInfo.h"
8#include "MRColor.h"
9#include <cassert>
10#include <optional>
11
12namespace MR
13{
14
17{
20 bool onlyValidPoints = true;
21
27 bool packPrimitives = true;
28
30 const VertColors * colors = nullptr;
31
33 const std::vector<Color> * primitiveColors = nullptr;
34
36 const VertUVCoords * uvMap = nullptr;
37
41
43 const MeshTexture * texture = nullptr;
44
46 std::string materialName = "Default";
47
49 const AffineXf3d * xf = nullptr;
50
52 std::optional<LengthUnit> lengthUnit;
53
55 std::optional<Color> solidColor;
56
59};
60
62inline Vector3f applyFloat( const AffineXf3d * xf, const Vector3f & p )
63{
64 return xf ? Vector3f( (*xf)( Vector3d( p ) ) ) : p;
65}
66
68inline Vector3f applyFloat( const Matrix3d * m, const Vector3f & n )
69{
70 return m ? Vector3f( *m * Vector3d( n ) ) : n;
71}
72
74inline Vector3d applyDouble( const AffineXf3d * xf, const Vector3f & p )
75{
76 Vector3d pd( p );
77 return xf ? (*xf)( pd ) : pd;
78}
79
81inline Vector3d applyDouble( const Matrix3d * m, const Vector3f & n )
82{
83 Vector3d nd( n );
84 return m ? *m * nd : nd;
85}
86
89{
90public:
92 MRMESH_API VertRenumber( const VertBitSet & validVerts, bool saveValidOnly );
93
94 bool saveValidOnly() const { return !vert2packed_.empty(); }
95
97 int sizeVerts() const { return sizeVerts_; }
98
100 int operator()( VertId v ) const
101 {
102 assert( v );
103 return vert2packed_.empty() ? (int)v : vert2packed_[v];
104 }
105
106private:
107 Vector<int, VertId> vert2packed_;
108 int sizeVerts_ = 0;
109};
110
113MRMESH_API const VertCoords & transformPoints( const VertCoords & verts, const VertBitSet & validVerts, const AffineXf3d * xf, VertCoords & buf,
114 const VertRenumber * vertRenumber = nullptr );
115
118MRMESH_API const VertNormals & transformNormals( const VertNormals & normals, const VertBitSet & validVerts, const Matrix3d * m, VertNormals & buf );
119
120} //namespace MR
#define MRMESH_API
Definition MRMeshFwd.h:80
std::vector<T>-like container that requires specific indexing type,
Definition MRVector.h:19
bool empty() const
Definition MRVector.h:49
maps valid points to packed sequential indices
Definition MRSaveSettings.h:89
MRMESH_API VertRenumber(const VertBitSet &validVerts, bool saveValidOnly)
prepares the mapping
int sizeVerts() const
return the total number of vertices to be saved
Definition MRSaveSettings.h:97
int operator()(VertId v) const
return packed index (if saveValidOnly = true) or same index (if saveValidOnly = false)
Definition MRSaveSettings.h:100
bool saveValidOnly() const
Definition MRSaveSettings.h:94
std::function< bool(float)> ProgressCallback
Definition MRMeshFwd.h:742
Definition MRCameraOrientationPlugin.h:8
Vector3f applyFloat(const AffineXf3d *xf, const Vector3f &p)
returns the point as is or after application of given transform to it in double precision
Definition MRSaveSettings.h:62
Vector3d applyDouble(const AffineXf3d *xf, const Vector3f &p)
converts given point in double precision and applies given transformation to it
Definition MRSaveSettings.h:74
MRMESH_API const VertNormals & transformNormals(const VertNormals &normals, const VertBitSet &validVerts, const Matrix3d *m, VertNormals &buf)
MRMESH_API const VertCoords & transformPoints(const VertCoords &verts, const VertBitSet &validVerts, const AffineXf3d *xf, VertCoords &buf, const VertRenumber *vertRenumber=nullptr)
Definition MRMeshTexture.h:13
determines how to save points/lines/mesh
Definition MRSaveSettings.h:17
const MeshTexture * texture
optional texture to save with the geometry
Definition MRSaveSettings.h:43
ProgressCallback progress
to report save progress and cancel saving if user desires
Definition MRSaveSettings.h:58
std::optional< Color > solidColor
the color of whole object
Definition MRSaveSettings.h:55
std::optional< LengthUnit > lengthUnit
units of input coordinates and transformation, to be serialized if the format supports it
Definition MRSaveSettings.h:52
const std::vector< Color > * primitiveColors
per-face colors for meshes, per-undirected-edge colors for polylines, unused for point clouds and oth...
Definition MRSaveSettings.h:33
std::string materialName
the name of file without extension to save texture in some formats (e.g. .OBJ, .PLY)
Definition MRSaveSettings.h:46
const VertColors * colors
optional per-vertex color to save with the geometry
Definition MRSaveSettings.h:30
const VertUVCoords * uvMap
optional per-vertex uv coordinate to save with the geometry
Definition MRSaveSettings.h:36
bool onlyValidPoints
Definition MRSaveSettings.h:20
const AffineXf3d * xf
this transformation can optionally be applied to all vertices (points) of saved object
Definition MRSaveSettings.h:49
bool saveTriCornerUVCoords
Definition MRSaveSettings.h:40
bool packPrimitives
Definition MRSaveSettings.h:27