ShaderTransparencyMode
Definition MRShaderBlocks.h:12
std::string getFragmentShaderPointSizeBlock()
std::string getFragmentShaderHeaderBlock(bool gl4, bool alphaSort)
std::string getFragmentShaderEndBlock(ShaderTransparencyMode transparencyMode)
std::string getPickerFragmentShader(bool points, bool cornerMode=true)
std::string getFragmentShaderClippingBlock()
std::string getFragmentShaderOnlyOddBlock(bool sampleMask)
std::string getShaderMainBeginBlock(bool addDepthPeelSamplers)
@ DepthPeel
Definition MRShaderBlocks.h:15
@ AlphaSort
Definition MRShaderBlocks.h:14
@ None
special value not to limit path in one slice
Definition MRVoxelPath.h:33
only for bindings generation
Definition MRCameraOrientationPlugin.h:8