#include "exports.h"#include <string>Go to the source code of this file.
Namespaces | |
| namespace | MR |
Enumerations | |
| enum class | MR::ShaderTransparencyMode : char { MR::None , MR::AlphaSort , MR::DepthPeel } |
Functions | |
| MRVIEWER_API std::string | MR::getPickerFragmentShader (bool points, bool cornerMode=true) |
| MRVIEWER_API std::string | MR::getFragmentShaderClippingBlock () |
| MRVIEWER_API std::string | MR::getFragmentShaderPointSizeBlock () |
| MRVIEWER_API std::string | MR::getFragmentShaderOnlyOddBlock (bool sampleMask) |
| MRVIEWER_API std::string | MR::getFragmentShaderHeaderBlock (bool gl4, bool alphaSort) |
| MRVIEWER_API std::string | MR::getFragmentShaderEndBlock (ShaderTransparencyMode transparencyMode) |
| MRVIEWER_API std::string | MR::getShaderMainBeginBlock (bool addDepthPeelSamplers) |