Undo action for ObjectMesh mesh change.
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#include <MRMesh/MRChangeMeshAction.h>
Undo action for ObjectMesh mesh change.
◆ Obj
◆ ChangeMeshAction() [1/2]
| MR::ChangeMeshAction::ChangeMeshAction |
( |
std::string | name, |
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const std::shared_ptr< ObjectMesh > & | obj ) |
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inline |
use this constructor to remember object's mesh before making any changes in it
◆ ChangeMeshAction() [2/2]
| MR::ChangeMeshAction::ChangeMeshAction |
( |
std::string | name, |
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const std::shared_ptr< ObjectMesh > & | obj, |
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std::shared_ptr< Mesh > | newMesh ) |
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inline |
use this constructor to remember object's mesh and immediately set new mesh
◆ action()
This function is called on history action (undo, redo, etc.)
Implements MR::HistoryAction.
◆ heapBytes()
| virtual size_t MR::ChangeMeshAction::heapBytes |
( |
| ) |
const |
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inlinenodiscardoverridevirtual |
returns the amount of memory this object occupies on heap
Implements MR::HistoryAction.
◆ name()
| virtual std::string MR::ChangeMeshAction::name |
( |
| ) |
const |
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inlineoverridevirtual |
◆ setObjectDirty()
| void MR::ChangeMeshAction::setObjectDirty |
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const std::shared_ptr< ObjectMesh > & | obj | ) |
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inlinestatic |
The documentation for this class was generated from the following file: