#include <MRChangeMeshAction.h>
Inheritance diagram for MR::ChangeTextureAction:Public Types | |
| using | Obj = ObjectMeshHolder |
Public Types inherited from MR::HistoryAction | |
| enum class | Type { Undo , Redo } |
Public Member Functions | |
| ChangeTextureAction (std::string name, const std::shared_ptr< ObjectMeshHolder > &obj) | |
| use this constructor to remember object's textures before making any changes in them | |
| ChangeTextureAction (std::string name, const std::shared_ptr< ObjectMeshHolder > &obj, Vector< MeshTexture, TextureId > &&newTextures) | |
| use this constructor to remember object's textures and immediate set new value | |
| virtual std::string | name () const override |
| virtual void | action (HistoryAction::Type) override |
| This function is called on history action (undo, redo, etc.) | |
| virtual size_t | heapBytes () const override |
| returns the amount of memory this object occupies on heap | |
Public Member Functions inherited from MR::HistoryAction | |
| virtual | ~HistoryAction ()=default |
Static Public Member Functions | |
| static void | setObjectDirty (const std::shared_ptr< ObjectMeshHolder > &obj) |
History action for texture change
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inline |
use this constructor to remember object's textures before making any changes in them
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inline |
use this constructor to remember object's textures and immediate set new value
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inlineoverridevirtual |
This function is called on history action (undo, redo, etc.)
Implements MR::HistoryAction.
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inlinenodiscardoverridevirtual |
returns the amount of memory this object occupies on heap
Implements MR::HistoryAction.
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inlineoverridevirtual |
Implements MR::HistoryAction.
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inlinestatic |