MeshLib C++ Docs
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MR::FramebufferData Member List

This is the complete list of members for MR::FramebufferData, including all inherited members.

bind(bool clear=true, float clearDepth=1.0f)MR::FramebufferData
bindDefault()MR::FramebufferData
bindTexture(bool color=true, bool depth=true)MR::FramebufferData
copyTextureBindDef()MR::FramebufferData
del()MR::FramebufferData
draw(QuadTextureVertexObject &quadObject, const DrawParams &params) constMR::FramebufferData
gen(const Vector2i &size, bool copyDepth, int msaaPow, bool highPrecisionDepth=false)MR::FramebufferData
getColorTexture() constMR::FramebufferDatainline
getDepthTexture() constMR::FramebufferDatainline
getSize() constMR::FramebufferDatainline
isBound() constMR::FramebufferDatainline