#include <MRRenderGLHelpers.h>
◆ bind()
| MRVIEWER_API void MR::FramebufferData::bind |
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bool | clear = true, |
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float | clearDepth = 1.0f ) |
◆ bindDefault()
| MRVIEWER_API void MR::FramebufferData::bindDefault |
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| ) |
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◆ bindTexture()
| MRVIEWER_API void MR::FramebufferData::bindTexture |
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bool | color = true, |
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bool | depth = true ) |
◆ copyTextureBindDef()
| MRVIEWER_API void MR::FramebufferData::copyTextureBindDef |
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◆ del()
| MRVIEWER_API void MR::FramebufferData::del |
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◆ draw()
◆ gen()
| MRVIEWER_API void MR::FramebufferData::gen |
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const Vector2i & | size, |
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bool | copyDepth, |
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int | msaaPow, |
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bool | highPrecisionDepth = false ) |
◆ getColorTexture()
| unsigned MR::FramebufferData::getColorTexture |
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const |
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inline |
◆ getDepthTexture()
| unsigned MR::FramebufferData::getDepthTexture |
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const |
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inline |
◆ getSize()
| const Vector2i & MR::FramebufferData::getSize |
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const |
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inline |
◆ isBound()
| bool MR::FramebufferData::isBound |
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const |
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inline |
The documentation for this class was generated from the following file: