#include <MRRenderGLHelpers.h>
Public Attributes | |
| Vector2i | size |
| WrapType | wrap { WrapType::Clamp } |
size of the viewport that is used in draw function | |
| FilterType | filter { FilterType::Linear } |
| wrap type of underlaying textures | |
| bool | forceSimpleDepthDraw = false |
| filter type of underlaying textures | |
| float | simpleDepth = 0.5f |
force using simpleDepth for all fragments even if depth texture is present | |