MeshLib C++ Docs
Loading...
Searching...
No Matches
MR::FramebufferData::DrawParams Struct Reference

#include <MRRenderGLHelpers.h>

Public Attributes

Vector2i size
 
WrapType wrap { WrapType::Clamp }
 size of the viewport that is used in draw function
 
FilterType filter { FilterType::Linear }
 wrap type of underlaying textures
 
bool forceSimpleDepthDraw = false
 filter type of underlaying textures
 
float simpleDepth = 0.5f
 force using simpleDepth for all fragments even if depth texture is present
 

The documentation for this struct was generated from the following file: